I have tried playing Sonic Wings on ZSNES Netplay and it always desync
Tested versions (using UDP mode):
1.42
1.337
1.36
No success.
I've tried also the American Version (Aero Fighters)
I know else players which comproves that this game only desyncs on netplay
I don't know any person who had success
Any ideas?
CRC for Sonic Wings: cfe75bcb
CRC for Aero Fighters: f194d00a
Sonic Wings - Desync playing on netplay
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Re: Sonic Wings - Desync playing on netplay
"wait for better, desync proof netplay"
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Re: Sonic Wings - Desync playing on netplay
I think that Aero Fighters as bad as it sounds, is practically one of those games that does desync on every zsnes version. Sorry for bumping a year old thread. *Heh*, but just for clarification Super FX, and S-DD1 chip games are prone to desync pretty quick as far as my knowledge. I know Aero Fighters is normal chip, but as much as it is a very awesome shooter and a good game, it's desynced every time I've played somebody with netplay. As bad as that may sound though you shouldn't give up on 1.337 netplay as it is typically the best zsnes you can play someone online. Again sorry for the bump, thought someone might find info useful.
Re: Sonic Wings - Desync playing on netplay
I recently rediscovered zsnes online and have been playing with a new friend some Mario Kart, Sunset riders, Killer instinct... Then we played MegamanX and I realised going coop on a single player game is also fun, can watch and take breaks
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Re: Sonic Wings - Desync playing on netplay
I know this is a gripe, but it tends to piss me off a little when people come in my room when I do host a 1 player game and they can't see why I'm playing it online. Sometimes I'd like to tell these idiots to piss off. As close minded as 95% of the people on z-net are I think it's a lost cause most of the time to get these UMK3 only players to actually try something different. Otherwise I'll just be playing the few dependable people I know....which are pretty much several individuals. I think they know who they are.