Nestopia UE 1.47

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Neo Kaiser
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Nestopia UE 1.47

Post by Neo Kaiser »

It was released months ago but I just found out and here's the usual link. http://0ldsk00l.ca/nestopia/

Changelog


----------------------------------------------------------------
1.47
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Shell:

Additions:
- On-screen text when saving/loading states
- Basic NSF player
- PNG Screenshots
- Quick State Save/Load menu items
- Open Recent menu item
- Ability to pause games when configuration dialog is open
- Customizable NTSC filter options
- Support for Mac OS X

Changes:
- Updated to modern OpenGL (version 3.2 minimum)

Fixes:
- Empty audio buffer when volume is set to 0
- Input config now accepts joystick buttons over 10

libretro:

Additions:
- Game Genie Sound Distortion option
- Region selection core option

Changes:
- Default to "consumer" palette
- Vertical and Horizontal overscan options separated

Fixes:
- Fixed FDS save path

Core:

Additions:
- Added support for MC-ACC (perilsensitive)
- Added NstDatabase.xml entries (clobber)
- Added support for NES 2.0 submappers
- Added support for mapper 4.1
- Added support for mapper 4.3
- Added support for mapper 23.15
- Added support for mapper 25.15
- Added support for mapper 32.1
- Added support for mapper 68.1
- Added support for mapper 71.1
- Added support for mapper 78.1
- Added support for mapper 78.3

Fixes:
- Reverted fix for Mapper 79
- Fixed Burai Fighter status area (perilsensitive)
- FME-7 IRQ Fix (lidnariq)
- Disabled buggy audio sync

Nintendulator is way ahead of Nestopia at this point but Nestopia is still user friendly at least
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kode54
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Re: Nestopia UE 1.47

Post by kode54 »

Neo Kaiser wrote:Nintendulator is way ahead of Nestopia at this point but Nestopia is still user friendly at least

Isn't Nintendulator at least partially closed source, thus rendering it useless as a reference for preservation?
Neo Kaiser
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Re: Nestopia UE 1.47

Post by Neo Kaiser »

You got me there but Nintendulator and Nestopia where the big thing back then so I assumed that if Marty is not longer working on it then Nintendulator would take the lead since their logs are that active. I don't know how those accuracy test ROMs are either. I just found this page http://tasvideos.org/EmulatorResources/ ... Tests.html (I suddenly got curious about PuNES)

I didn't knew that Nintendulator was partially close source but on their page they claim to be open source http://www.qmtpro.com/~nes/nintendulator/#downloads
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kode54
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Re: Nestopia UE 1.47

Post by kode54 »

The mapper plugins are closed source, which includes the sound capability of the VRC6, VRC7, MMC5, and FME-7 mappers.
Neo Kaiser
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Re: Nestopia UE 1.47

Post by Neo Kaiser »

This is bad... I wonder why they made those closed source. The only explanation is that they don't want badly coded plugins floating around but still...
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kode54
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Re: Nestopia UE 1.47

Post by kode54 »

I don't think they made them, I think they lifted them from another emulator. They didn't even design the mapper API that they use.

E: My bad, I think the mappers are sourced somewhere. Still, kind of silly that they're implemented in an external plug-in system.
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