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#0 0xf5f984e1 in pa_smoother_new ()
from /usr/lib32/pulseaudio/libpulsecommon-12.0.so
#1 0xf60029d4 in ?? () from /usr/lib32/libpulse.so.0
#2 0xf6219585 in pa_simple_new () from /usr/lib32/libpulse-simple.so.0
#3 0xf7ee31c5 in ?? () from /usr/lib32/libSDL-1.2.so.0
#4 0xf7eb5b63 in SDL_AudioInit () from /usr/lib32/libSDL-1.2.so.0
#5 0xf7eb47c1 in SDL_InitSubSystem () from /usr/lib32/libSDL-1.2.so.0
#6 0xf7eb58ef in SDL_OpenAudio () from /usr/lib32/libSDL-1.2.so.0
#7 0x5698595b in ?? ()
#8 0x5698907d in ?? ()
#9 0x56986334 in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)
It looks to be related to audio, but I don't know what i'd need to do to fix it.
Sorry for the double post, but I somewhat fixed it. Apparently the library libpulsecommon-12.1.so was causing the segmentation fault. So I put a .bakup at the end to kick it out of commission. However now I have no sound. This is really frustrating. Can anyone help?
Hi, it's happened after last pulseaudio upgrade. As a temporary fix, you can get previous version of libpulse package from /var/cache/pacman and run zsnes using this libs.
THANK YOU! It never occurred to me to try an older version of libpulse, now I can play snes games without the annoying audio crackling issue of snes9x lol