Secret of Evermore asynch

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wesker005
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Secret of Evermore asynch

Post by wesker005 »

hey,
I tried playing SoE (2player hack) with a friend via netplay but it still became asynch. why does this happen?
tried different roms pal/ntsc, with and without header but it still does not work. latency is fine. It is a pity.
SoE and the legend of mystical ninja 3 (not the first one) are the only games which don't work.

has someone any ideas? do we need specific settings?

Thanks a lot!
odditude
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Re: Secret of Evermore asynch

Post by odditude »

wait for 2.0. desyncs are an issue due to core randomness.
Why yes, my shift key *IS* broken.
adventure_of_link
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Re: Secret of Evermore asynch

Post by adventure_of_link »

odditude wrote:wait for 2.0. desyncs are an issue due to core randomness.

and to expand on this, don't ask when it's out. It's out when it's out and no sooner.
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Gil_Hamilton
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Re: Secret of Evermore asynch

Post by Gil_Hamilton »

adventure_of_link wrote:
odditude wrote:wait for 2.0. desyncs are an issue due to core randomness.

and to expand on this, don't ask when it's out. It's out when it's out and no sooner.

Will it be out when it's ready?
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.


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odditude
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Re: Secret of Evermore asynch

Post by odditude »

URNOTe
Why yes, my shift key *IS* broken.
grinvader
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Re: Secret of Evermore asynch

Post by grinvader »

Gil_Hamilton wrote:Will it be out when it's ready?

Maybe before.

A better question is, will you be ready when it's out ?
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Mark57Raider
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Re: Secret of Evermore asynch

Post by Mark57Raider »

zsnes 1.337 :roll:
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