FF6/3 world map problem
Moderator: ZSNES Mods
FF6/3 world map problem
On the Final Fantasy 6/3 world map, the size of the airship sprite changes constantly as you walk. Is this normal? Also, do the screen effects before entering a battle look like what they're supposed to look like on a real SNES?
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Re: FF6/3 world map problem
It might be used by the game to indicate that the character is almost fainting, but I'm not 100% sure about it.user222 wrote:On the Final Fantasy 6 world map, the size of the airship sprite changes constantly as you walk. Is this normal?
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The airship's size only changes in increments (it doesn't use sprite scaling, they just made a few different size sprites and display them in order) so it doesn't change size constantly, it's just that it moves incoherently to the mode 7 background which does move smoothly.
The screen effects are the way they should be. I wouldn't worry about anything that is not obviously a bug, unless you can check it on a real cart.
The screen effects are the way they should be. I wouldn't worry about anything that is not obviously a bug, unless you can check it on a real cart.
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Yes, this is normal.On the Final Fantasy 6/3 world map, the size of the airship sprite changes constantly as you walk. Is this normal?
Yes, ZSNES produces the same effect as the real SNES.Also, do the screen effects before entering a battle look like what they're supposed to look like on a real SNES?
For your info, please don't mention these issues as "bugs" UNLESS you have played the original game on the SNES console. The other post you had sounds exactly like this (you've never played the original Chrono Trigger on the SNES before apparently).
Edit: I apologize in advance if I'm mistaken.. but if you are comparing the SNES (ZSNES) version's graphics to the PS version's graphics... please don't. The PS version seems to "emulate" the game (well, it also adds some stuff) and some of the effects in the PS version have changed from the original SNES version, due to whatever reasons...