NES Color Palette of Choice

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AspiringSquire
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New and Improved: RealityC.pal -- Now With Screenshots!

Post by AspiringSquire »

After an extended hiatus, I present to you my latest masterpiece (or simply "piece", if you prefer ;)):

http://rapidshare.de/files/26654791/ASQREALC.zip.html

Freshly produced from cold storage. Example screenshots to come later.

.
.
.
And here they are.

New palette, new screenshots:

Image __ Image
"Woah. That is one huge waterfall."

Image __ Image
Here we see the Princess demonstrating the stylish "Flying Onion Toss."

Image __ Image
It's a Double Dragon II Double K.O.!
Last edited by AspiringSquire on Fri Jul 28, 2006 9:29 pm, edited 2 times in total.
My NES palette - better colors with any emulator.

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snkcube
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Post by snkcube »

Those looks very nice. I've been using your palette for a while now so this is cool.
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Image
AspiringSquire
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Anecdotal evidence required...

Post by AspiringSquire »

Not to be pushy, but I am interested in receiving more feedback. How does it compare with my previous releases? Anyone have a related anecdote they wish to share? :P
My NES palette - better colors with any emulator.

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Agozer
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Post by Agozer »

I just trust your word that it's leaps and bounds better than the old one. Seriously, I suck at comparing NES palette's since I've never really paid any attention to how wrong or it might have originally been.
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gisqfwbjtq
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Post by gisqfwbjtq »

Upon looking at those screenshots, my brain said "That's right!" to me. I played all of those games a ton as a kid and no palette has looked as "authentic". I am using your palette (and any other palettes you release) forever! Good job and thank you.
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Re: Anecdotal evidence required...

Post by zack »

AspiringSquire wrote:Not to be pushy, but I am interested in receiving more feedback. How does it compare with my previous releases? Anyone have a related anecdote they wish to share? :P


the yellow colors looks like too red for me.
Image
this is snap from ff3

But it's ok since it may looks different on different TV and monitor.
So I've try some palette and build one suit me too. :p
http://download.yousendit.com/01935EFC52C5D04A
Image


And I am not sure if anyone was interested about it but it may be help.
Alough the color of palette 14 31 47 63 seems to be as black as palette 15 in many palette and test, I've notice some games use them to display color brighter than palette 15.

those games I've found include
"hokuto no ken stage 4"
Image
"Downtown - Nekketsu Koushin Kyoku - Soreyuke Dai Undoukai"
Image
"after burner2 stage3"
no picture
it switch the background color from palette 15 to 31 at the begining of stage3.

So even though I am not sure if they should be black or not, I decide to make them a little brighter in my palette.
kode54
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Post by kode54 »

Not really a good idea to compare with Japanese titles, since they were likely all tuned for 80's Japanese television sets, which were off-spec to make Japanese skin colors look more "natural" or something like that. I think there were some relevant topics at NesDev forum, only their search is broken and Google site search isn't being terribly cooperative.

Oh, and it looks like you're using the NTSC filter, which doesn't support an input palette anyway. Or at least, I don't think it does. I think the only way that one would be able to use that with custom palettes would be to strip it down to just the palette generator for full NTSC mode, then use the palette to produce an RGB image, then run that through the SNES NTSC filter, which supports RGB input and has a similar effect. At least I think. That would also kind of wreck de-emphasis support.
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Post by xamenus »

kode54 wrote:Oh, and it looks like you're using the NTSC filter, which doesn't support an input palette anyway.
It does, as of the latest release.
kick
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Post by kick »

As I know,80s Japanese TVs were outputting a better picture because of the yellow boost they were doing to the color signal.Even PAL TVs from the early 80s did this,like the well-known for the time "SABA" brand :)

Hint: You can enable the "yellow boost" from the NTSC filter advanced options in NEStopia.

And yes,the latest version of NEStopia supports NTSC filter with external palettes.
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Post by kode54 »

I see what they did there. Although that still breaks de-emphasis, unless your palette has 512 colors for all the combinations of de-emphasis, or the emulator calculates them. Or the palette insertion code could be moved above the de-emphasis calculation so it's applied to the incoming palette.
AspiringSquire
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Down, but not out

Post by AspiringSquire »

I just want to make it clear that, despite the RapidShare link having expired, my palette is still available on my "website", linked below my posts. Here is the direct link to the file:
http://fast.filespace.org/AspiringSquire/ASQREALC.zip

Thank you for your comments, and especially for your praise. :)
My NES palette - better colors with any emulator.

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ieremiou
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Post by ieremiou »

I can't seem to access your files.
It gives me a connection timeout...?
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Post by Nach »

ieremiou wrote:I can't seem to access your files.
It gives me a connection timeout...?

What you think you can waltz away from us for over a year then come back and download our files?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Post by ieremiou »

lol Hi nach.
Yes, It's been a long time huh.
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Post by Tallgeese »

Yes, I am kicking this up.

I'm wondering if anybody saved the last version of this thing.
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Post by grinvader »

Code: Select all

-rwxrwx--- 1 root wheel 192 2005-07-10 03:50 /w98/Emulators/Nes/FCEUltra/RealityA.PAL*


Sorry, probably not the latest one.
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Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)

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ShadowFX
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Post by ShadowFX »

Metatron wrote:Yes, I am kicking this up.

I'm wondering if anybody saved the last version of this thing.

Try this one, I kept it in my archive:
Download
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HMPoweredMan
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Post by HMPoweredMan »

I also have it hosted here, since I used it for my game!

http://www.thekyleshawadventure.com/downloads
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Post by Squall_Leonhart »

One that i created and is now available with jnes based on RF output to bring as accurate color as possible.

most others are either too purple or too red.

Palette.zip

Included is also one im working on to match GBA colours. not as easy as you'd think.
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Post by franpa »

shadowFX, yours is even older then the one grinvader has, HMPoweredMan, what version is yours? no readme is included.

edit: my bad, I was reading the dates wrongly. Shadow FX has the latest, unless an update was released a day later...
Last edited by franpa on Tue Dec 09, 2008 10:52 am, edited 3 times in total.
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Post by Gil_Hamilton »

That's interesting... I have a readme with a final revision of May 31, 2005. Buuuut... I don't have a palette file. I think I deleted it while cleaning up.

Oooops.
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Post by franpa »

this palette is pretty awesome, games look just like they did on our really old tv back in the day :)
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Post by Squall_Leonhart »

franpa wrote:this palette is pretty awesome, games look just like they did on our really old tv back in the day :)


who's?
franpa
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Post by franpa »

AspiringSquire.
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Squall_Leonhart
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Post by Squall_Leonhart »

Always found it to have too much red., or pinks to be purple.
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