Emulation of super gameboy

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beejayzed
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Emulation of super gameboy

Post by beejayzed »

I've been interested in getting the super gameboy attachment for the snes working.
I downloaded the rom, but it showed the picture of the gameboy.. and nothing happened.

Is it possible to get this working properly?
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Post by Nach »

It's quite possible to get it working in an SNES.

As for ZSNES, don't count on it for a long while.
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beejayzed
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Post by beejayzed »

alrighty then.
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Post by adventure_of_link »

Just a note... if you want to play your Super GB Games on your computer, you'll need to find a Gameboy Emulator that has such a feature. My recommendation would be BGB, search Yahoo! for it, it should be in the top 10.
PS: Doc Team: You may want to put this in the FAQ's, if you haven't done so.
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Post by Clements »

Visualboy Advance will do it as well. No point getting ZSNES to do it.
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Post by Nach »

There is not a single gameboy emulator out there to my knowledge that fully supports the SGB well.
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Post by SquareHead »

Didnt NO$GMB come close? Oh wait, never mind I think I know what you guys mean. Some of the emulators can emulate some SGB features in the GB carts (mostly borders and color palletes), but not the actual SGB itself, including all the stuff it did?
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Post by Agozer »

SquareHead wrote:Didnt NO$GMB come close? Oh wait, never mind I think I know what you guys mean. Some of the emulators can emulate some SGB features in the GB carts (mostly borders and color palletes), but not the actual SGB itself, including all the stuff it did?
At least to me, No$gmb does SGB quite well... Or is it only the borders and colors?
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Post by Nach »

No$GMB didn't support the mouse or multitap. Didn't support shading. Didn't support the SNES extras in some games.
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Post by Clements »

I guess that the GB emulators do indeed cheat to get the borders+colours, since on a real SGB (which I in fact own) you can change the borders to built-in ones and even design your own a pit like MSPaint, and edit the colour palettes and all sorts.
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Post by SquareHead »

Nach wrote:No$GMB didn't support the mouse or multitap. Didn't support shading. Didn't support the SNES extras in some games.
What games supported multitap or was it just the SGB?
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Post by Bent »

SquareHead wrote:
Nach wrote:No$GMB didn't support the mouse or multitap. Didn't support shading. Didn't support the SNES extras in some games.
What games supported multitap or was it just the SGB?
I know Wario Blast did. There may be others, but that was the only one I had.
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Post by xamenus »

adventure_of_link wrote:PS: Doc Team: You may want to put this in the FAQ's, if you haven't done so.
Done. :)
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Post by adventure_of_link »

Thank you, IceFox. :)
PS: I hope ya didn't put the BGB homepage link in the FAQ, last I checked, it's got a commercial ROM site link on the homepage.
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Post by xamenus »

adventure_of_link wrote:Thank you, IceFox. :)
PS: I hope ya didn't put the BGB homepage link in the FAQ, last I checked, it's got a commercial ROM site link on the homepage.
Hmm, I'm afraid I did. :?

But technically, we're not linking directly to the ROM site. And plus, we can't be responsible for the content on third-party websites, can we? Furthermore, the site doesn't give any indication that ROMs are available in the link anyway.

So would it be safe to keep the link, or is there a general agreement that it should be removed?
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Post by Noxious Ninja »

I say keep it. I had no idea there was a ROM site there until a_o_l mentioned it.
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Post by AspiringSquire »

IceFox wrote:So would it be safe to keep the link, or is there a general agreement that it should be removed?
Personally, I agree with your already-stated position on this.
IceFox wrote:Furthermore, the site doesn't give any indication that ROMs are available in the link anyway.
I've visited the BGB homepage many times, and I never noticed a possibly "tainted" site.
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Post by Aerdan »

The last few times SGB emulation was brought up in #zsnes on freenode, pagefault said he'd leave if ZSNES got working SGB support.
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Post by Hexlord »

Aerdan wrote:The last few times SGB emulation was brought up in #zsnes on freenode, pagefault said he'd leave if ZSNES got working SGB support.
Really? Oh well, that sucks...
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Post by Richard C. »

Hexlord wrote:
Aerdan wrote:The last few times SGB emulation was brought up in #zsnes on freenode, pagefault said he'd leave if ZSNES got working SGB support.
Really? Oh well, that sucks...
i think that was more or less of an exaggeration, but i completely agree with the devs that Super GameBoy emulation should not be supported in ZSNES. The Super BameBoy is just a gameboy, missing a few parts, repackaged in a tall snes cartridge. yes, there are some differences between it and the gameboy, as well as additions, but it is not part of the snes and should not be included in an snes emulator.
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Post by Nach »

Richard C. wrote: i think that was more or less of an exaggeration, but i completely agree with the devs that Super GameBoy emulation should not be supported in ZSNES.
You're not agreeing with all the devs on that one.
Richard C. wrote: The Super BameBoy is just a gameboy, missing a few parts, repackaged in a tall snes cartridge.
Hardware wise perhaps, capability wise, no.
Richard C. wrote: yes, there are some differences between it and the gameboy, as well as additions, but it is not part of the snes and should not be included in an snes emulator.
The Multitap and SNES code is not something an SNES emulator should be doing?
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Post by adventure_of_link »

There is a link to freeware ROMs on the site, but as long as it's got a commercial site on there as well, I'd remove it, but, eh, whatever, I guess...
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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Post by Nightcrawler »

Nach wrote:
Richard C. wrote: i think that was more or less of an exaggeration, but i completely agree with the devs that Super GameBoy emulation should not be supported in ZSNES.
You're not agreeing with all the devs on that one.
Richard C. wrote: The Super BameBoy is just a gameboy, missing a few parts, repackaged in a tall snes cartridge.
Hardware wise perhaps, capability wise, no.
True, but how many games really took advantage of them? Not many. But I suppose if just ONE game did, it's something worth considering.
Richard C. wrote: yes, there are some differences between it and the gameboy, as well as additions, but it is not part of the snes and should not be included in an snes emulator.
The Multitap and SNES code is not something an SNES emulator should be doing?
I totally agree with Nach's logic here. If you say Super Gameboy shouldn't be emulated because it's a peripheral, you are therefore stating that multi-tap, super scope, mouse, game genie codes, etc.. should be struck down and not done.

Yes, the Super Gameboy is a different type of peripheral, which is essentially another video game system, but it's a peripheral nonetheless and the logic you used doesn't work.
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Post by Nach »

Nightcrawler wrote: True, but how many games really took advantage of them? Not many. But I suppose if just ONE game did, it's something worth considering.
Quite a few games had special SNES features in them. Not to mention every game has special SGB abilities which are out of the scope for a DMG emulator, and no DMG emulator emulates.

Just to name a few games that pushed the limit in some way or another:
Wario Blast
Space Invaders
Bomberman 3
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Post by Richard C. »

Nach wrote:
Richard C. wrote: yes, there are some differences between it and the gameboy, as well as additions, but it is not part of the snes and should not be included in an snes emulator.
The Multitap and SNES code is not something an SNES emulator should be doing?
using that logic, the super gameboy SHOULD be emulated. even though its not part of the console, it IS for the snes and should be emulated.
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