Yuber wrote:That was copy/pasted from some random site while I was searching for the exact conversion, so it's not directly from me. Because of the file sizes of SNES games, 8mbits=1mbyte is generally faster to calculate, but 1byte=8bits is the simplest exact conversion as a whole
Umm... they're exactly the same calculation?
I'm guessing companies started using bits as a marketing strategy to make games seem larger in size than they really were, but that's just a guess on my part.
ROM sizes have ALWAYS been expressed in bits. It has nothing to do with marketing.
Except when they were expressed in words. But the size of a word varies with processor, so no one wants to go there.
32 mbits sound much bigger than 4 mbytes to people who don't know what those things are, and as a kid, 32 megabits sounded HUGE to me. When I first read about Tales of Phantasia in EGM or Gamepro(forgot) as a kid, 48 mbits made it sound like a massive game. It was an effective marketing tool.
And it WAS a massive game, in context.
It's kinda like calling LCDs with LED backlights LED TVs, although I know that's a weird comparison.
Except while one is using a standard unit in a standard way, the other is lying to customers.