I'm running ZSNES-1.42 on Linux-2.6.11.12 without X installed (I'm using SDL with the fbcon driver)
Compiling went fine and the program works and plays games as perfectly as I'd expect, albeit in limited resolution modes.ZSNES v1.42
SDL support Version 1.2.9
NASM support NASM version 0.98.39 compiled on Dec 10 2005ZLib support Version 1.2.3
PNG support (png screenshots) Yes, version 1.2.8
OpenGL support Disabled by user
Since my system does not support OpenGL, it seems I'm limited to modes 0 - 3 (256x224, 512x448, and 640x480). My system is a laptop with a fixed-resolution of 1024x768 (so that a 512x448 video mode looks the same as a 512x448 non-zoomed window). Nonetheless, I wanted to ask and see if anyone knew how to do this.
It looks like each video mode is implemented specially by some assembly routines, so I suppose asking for a higher resolution would not be simple--but maybe there is some other way? I'd be happy if each pixel's area could be doubled so that 512x448 would become 1024x896, but I'm not sure of the best way to do this, or whether implementing it would be practical.
Any tips on this one? Thanks.