pSX emulator v1.13 released!

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PHoNyMiKe
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Post by PHoNyMiKe »

Dmog wrote:You on the other hand brought nothing into the discussion.
I guess those words I posted about how emulating the ps bios would be legal if the author did so by his own means went way over your head. in case anything else went too far over your head, or even to the side, this oughta help you catch up: bios stands for "basic input output system" just fyi, also when we say ps, we mean playstation (it's a gaming console made by sony,) not to be confused with "power supply."

as for the emulator itself, I still have a hard time believing it. I have 1 ps iso, I don't even want to play it, but I'm eager to test out the emu with it. so anyone else use it with no ill effects?
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adventure_of_link
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Post by adventure_of_link »

Uh... kinda hard to search the board when the search button is busted, eg
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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kode54
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Post by kode54 »

v1.1 is out now.
ALT+F4 now exits the emulatoer
Pressing F1/Shift+F1 switches back to windowed mode for file dialog
*.mcr files are shown in memory card dialog
Option to disable status icons (CD/XA/MR, etc..) - disabled by default
dbghelp.dll is now optional (required for saving crash dumps though)
CD drives (IoControl and ASPI) should now work
pSX now works under Win98/ME (hopefully ;)
Fixed save state loading bug
Fixed crash when entering non existant save state filename
Dmog
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Post by Dmog »

phonymike wrote:
Dmog wrote:You on the other hand brought nothing into the discussion.
I guess those words I posted about how emulating the ps bios would be legal if the author did so by his own means went way over your head. in case anything else went too far over your head, or even to the side, this oughta help you catch up: bios stands for "basic input output system" just fyi, also when we say ps, we mean playstation (it's a gaming console made by sony,) not to be confused with "power supply."
What the? :shock: Whatever you're on...I want some :lol: Seriously,I know what "Bios" stands for...And I was refering to the post I "quoted" only, not your other ones.
as for the emulator itself, I still have a hard time believing it. I have 1 ps iso, I don't even want to play it, but I'm eager to test out the emu with it. so anyone else use it with no ill effects?
I'd think that by now, it would have been known if there were. One thing Nach didn't mentionned is that having your emu open source removes all doubts that your program was not simply derived from something else.
Nach
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Post by Nach »

Dmog wrote:One thing Nach didn't mentionned is that having your emu open source removes all doubts that your program was not simply derived from something else.
I gave reasons why open sourcing a program is good for the program itself. What rumors there are about a program are irelavant when improving a program.
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Hyos
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Post by Hyos »

The emu's homepage is gone. Anyone know what's up with this?

EDIT:

The forum is still reachable under: http://psxemulator.proboards54.com/


EDIT2:

The page is now found at:

http://psxemulator.gazaxian.com/
SquareHead
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Post by SquareHead »

Version 1.2 is out

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v1.2 Improved ASPI and IoControl latency
     Added SPTI support
     Added support for 16bit rendering (including 565), only used if necessary
     Full screen mode configuration (NTSC and PAL configured separately)
     Fixed GTE bug that caused Valkyrie Profile to crash
     Improved streamed ADPCM audio (Valkyrie Profile and others)
Truth Unknown
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Post by Truth Unknown »

Version 1.3 has been Released

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v1.3 Fixed several GTE bugs (Crash Bandicoot 3 + others)
     More accurate SPU noise and FM (FF7 and ChronoCross sound correct)
     Set mask bit for lines (MGS frequency display now works)
     Fixed bug where primitive coordinates were not sign extended (ChronoCross)
     Swapped analog sticks
     Fixed pad force feedback crash (now properly enumerates actuators)
     Disabled vsync in windowed mode to fix speed problems
     Fixed SPU looping bug: -S option is no longer required (now ignored)
     Fixed bug where starting in fullscreen would incorrectly resize window
     Fixed debugger GPU capture
     Added preliminary version of TheCloudOfSmoke's icon
FitzRoy
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Post by FitzRoy »

I liked your icons True X. Just as good as the other one, IMO.
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Gil_Hamilton
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Post by Gil_Hamilton »

Backing up to the BIOS issue...

Yes, Sony sued Bleem! over their reverse-engineered BIOS. They LOST.
They sued Bleem! over anything and everything they could think of, including some charges that were blatant BS and should've been laughed out of court. They lost EVERY SINGLE CASE they brought against Bleem.
But they won because their pockets were deeper. Had the judges penalized Sony for flagrant abuse of the system, Bleem! would still be around.

So no, the law hasn't changed. Reverse-engineering a BIOS is still legal. Sony's just willing to waste the cash on frivolous lawsuits to crush the competition.
Truth Unknown
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Post by Truth Unknown »

FitzRoy wrote:I liked your icons True X. Just as good as the other one, IMO.
Thanks.
adventure_of_link
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Post by adventure_of_link »

According to the second link Hyos posted, version 1.4 is out. :D

EDIT: changelog.

v1.4 Added final icon and controller dialog graphcs from TheCloudOfSmoke
Fixed bug where joystick device selection was not kept after restarting
Implemented PPF patch support (command line only for now)
Added option to disable bilinear filtering
Added L3 and R3 buttons for dualshock controller
Added reverse axis option for controller analog axes
Option to disable controller rumble now works
Second controller now works
Fixed keys that did not work in controller config dialog (eg. cursors)
Integrated CDZ converter into main program
Added gamma, brightness and contrast controls (fullscreen only)
Added quicksave/load functionality
Fast forward now temporarily turns off vsync
ASPI DLL is no longer required if using IOControl
Fixed state save dialog (now uses save type instead of open)
Fixed window painting when paused (or in modal dialogs)
Removed log menu option in release version
Editing code in debugger memory window works even when using recompiler
Fixed some other debugger problems
Implemented breakpoint editing
Fixed save state loading bug
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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snkcube
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Post by snkcube »

Thanks for the heads up, AOL!
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adventure_of_link
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Post by adventure_of_link »

No problem. :D

This emulator is pretty slick, but there's a bit of a bug in it

specs:
AMD Sempr0n, 3200+ 1.8GHz
ATi Radeon Xpress 200m (128MB V-RAM)
Windows XP Home, SP2
512MB RAM
pSX v1.4

problem:

Playing Monster Rancher 2 in fullscreen mode, there was an instance where somehow csrss.exe took up all my remaning CPU time, and I was running at 4-8FPS.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
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clessoulis
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Post by clessoulis »

All I can say is hell yes to the ditching of using plugins. I hate having to setup every damn game with the right plugin settings everytime i wanted to play.

Edit damn I wanted to try see if its pretty good but the link is dead now.
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Post by Clements »

Updated first post with the new link.
clessoulis
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Post by clessoulis »

badinsults wrote:Bah, I no PSX emulator will ever be complete until it can run without requiring a bios. Why has there been no developments for this, besides ancient comercial emulators?
pcsx used emulated bios.
pSXAuthor
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Post by pSXAuthor »

clessoulis wrote:All I can say is hell yes to the ditching of using plugins. I hate having to setup every damn game with the right plugin settings everytime i wanted to play.

Edit damn I wanted to try see if its pretty good but the link is dead now.
I moved to http://psxemulator.gazaxian.com a while back.
clessoulis
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Post by clessoulis »

Would the question of switching over to using the PCSX's emulated HLE bios be out of the question? If you used those in your code you wouldnt need bios at all for the emulator.
grinvader
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Post by grinvader »

How about you let the author do what he wants ?
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sweener2001
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Post by sweener2001 »

like the BIOS is really that hard to find. i'd personally try to avoid multi-million dollar lawsuits.

but grin said it best.
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Agozer
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Post by Agozer »

sweener2001 wrote:like the BIOS is really that hard to find. i'd personally try to avoid multi-million dollar lawsuits.

but grin said it best.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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clessoulis
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Post by clessoulis »

Zomg like no one ever ask for feature request or question in general. All of you fuck off. Not like I demanded I just asked if it was worth looking into. Yeah we all know how sued the pcsx team got too. Ohh wait nope they didnt.
sweener2001
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Post by sweener2001 »

Gil_Hamilton wrote:Backing up to the BIOS issue...

Yes, Sony sued Bleem! over their reverse-engineered BIOS. They LOST.
They sued Bleem! over anything and everything they could think of, including some charges that were blatant BS and should've been laughed out of court. They lost EVERY SINGLE CASE they brought against Bleem.
But they won because their pockets were deeper. Had the judges penalized Sony for flagrant abuse of the system, Bleem! would still be around.

So no, the law hasn't changed. Reverse-engineering a BIOS is still legal. Sony's just willing to waste the cash on frivolous lawsuits to crush the competition.
let's all read this again and learn why we don't want to mess with Sony.
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grinvader
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Post by grinvader »

clessoulis wrote:Zomg like no one ever ask for feature request or question in general.
You're not asking for a feature. You're asking for stupid.
Like asking that some roms get bundled with zsnes.

Very smart there, kid.
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