New GUI feature in the works.
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- ZSNES Shake Shake Prinny
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New GUI feature in the works.
Some pics should be enough to show it off:
Still working on it. So if you have aesthetic preferences, submit them now and I'll see what I can do (also I'll probably remove that 'Player Control' line).
Still working on it. So if you have aesthetic preferences, submit them now and I'll see what I can do (also I'll probably remove that 'Player Control' line).
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Since you're asking for opinions...
- no space before colons, but after it
- "CDV" renamed to "current device"
The empty space between the "set" and the "set keys" buttons is for 'calibrating' in the DOS port, right? Maybe it could swap places with the "set keys" button.
Btw. the "device" line could be removed as well, and the scrollbox (with the CDV line) moved up by that amount.
- no space before colons, but after it
- "CDV" renamed to "current device"
The empty space between the "set" and the "set keys" buttons is for 'calibrating' in the DOS port, right? Maybe it could swap places with the "set keys" button.
Btw. the "device" line could be removed as well, and the scrollbox (with the CDV line) moved up by that amount.
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
A friend of mine hates the Zsnes GUI but I love it.
It looks glossy & smooth, nice work GrinVader.
It looks glossy & smooth, nice work GrinVader.
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If CDV is set to "NONE", have a HUGE RED MESSAGE to indicate that ZSNES is set to emulate a disconnected controller for that input. Perhaps this menu can double as a screen for selecting accessories like the mouse and Super Scope?
Last edited by Ichinisan on Thu Mar 09, 2006 6:03 pm, edited 2 times in total.
Yes, a better way to indicate that the controller is/isn't plugged in would be nice. Instead of having "None" and "Keyboard/Gamepad", just have a checkbox for plugging in the controller.Ichinisan wrote:If CDV is set to "NONE", have a HUGE RED MESSAGE to indicate that ZSNES is set to emulate a disconnected controller for that input. Perhaps this menu can double as a screen for selecting accessories like the mouse and Super Scope?
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That would be nice if that were really the only options.xamenus wrote:Yes, a better way to indicate that the controller is/isn't plugged in would be nice. Instead of having "None" and "Keyboard/Gamepad", just have a checkbox for plugging in the controller.Ichinisan wrote:If CDV is set to "NONE", have a HUGE RED MESSAGE to indicate that ZSNES is set to emulate a disconnected controller for that input. Perhaps this menu can double as a screen for selecting accessories like the mouse and Super Scope?
Options are "None", "Keyboard/Gamepad", "Gravis Gamepad Pro", "Sidewinder", etc...
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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But is it necessary to have a list of options? Is it not possible to just configure any pad on the go?Nach wrote:That would be nice if that were really the only options.xamenus wrote:Yes, a better way to indicate that the controller is/isn't plugged in would be nice. Instead of having "None" and "Keyboard/Gamepad", just have a checkbox for plugging in the controller.Ichinisan wrote:If CDV is set to "NONE", have a HUGE RED MESSAGE to indicate that ZSNES is set to emulate a disconnected controller for that input. Perhaps this menu can double as a screen for selecting accessories like the mouse and Super Scope?
Options are "None", "Keyboard/Gamepad", "Gravis Gamepad Pro", "Sidewinder", etc...
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No it isn't. Specific routines need to be enabled for each one specially, and yes I've tested it with several pads. ZSNES supported more pads than any other program I've seen, except that Nesticle had pure GRiP support (yay standard GRiP and Xterminator pads).xamenus wrote:Is it not possible to just configure any pad on the go?
Last edited by Nach on Thu Mar 09, 2006 6:25 pm, edited 1 time in total.
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Also, nice work guys.
EDIT: Apparently KingHanco posted about his ZSNES stuff anyway, and ignored my warning, and the thread was split, hence, this edit.
EDIT: Apparently KingHanco posted about his ZSNES stuff anyway, and ignored my warning, and the thread was split, hence, this edit.
Last edited by adventure_of_link on Fri Mar 10, 2006 12:33 am, edited 1 time in total.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Ok... this isn't what I expected.
I meant 'aesthetics about the NEW TAB FEATURE'.
I used the Input box as a quick test since the asm for that one is easier to link (since I hardcoded everything without macro), but I could've used the Video box for that first result.
GUI tweaks for the input window aren't the point here... I want to know if you like the tab display as it is or if I have to modify more of the window to make it look decent - as you probably noticed if you ever saw a real tabbed window, it's not a perfect fit yet.
Let's try this again. =)
There's no real hurry, but by monday I'd like all the critical feedback in.
P.S.: users who don't know half the current GUI features are not welcome. Only proper feedback, please. I could care less about "hay guyz lookit my stuff" pollution.
I meant 'aesthetics about the NEW TAB FEATURE'.
I used the Input box as a quick test since the asm for that one is easier to link (since I hardcoded everything without macro), but I could've used the Video box for that first result.
GUI tweaks for the input window aren't the point here... I want to know if you like the tab display as it is or if I have to modify more of the window to make it look decent - as you probably noticed if you ever saw a real tabbed window, it's not a perfect fit yet.
Let's try this again. =)
There's no real hurry, but by monday I'd like all the critical feedback in.
P.S.: users who don't know half the current GUI features are not welcome. Only proper feedback, please. I could care less about "hay guyz lookit my stuff" pollution.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Well, it's a fullblown improvement from the abomination that is 5 input menu options.grinvader wrote:Ok... this isn't what I expected.
I meant 'aesthetics about the NEW TAB FEATURE'.
I used the Input box as a quick test since the asm for that one is easier to link (since I hardcoded everything without macro), but I could've used the Video box for that first result.
GUI tweaks for the input window aren't the point here... I want to know if you like the tab display as it is or if I have to modify more of the window to make it look decent - as you probably noticed if you ever saw a real tabbed window, it's not a perfect fit yet.
Let's try this again. =)
There's no real hurry, but by monday I'd like all the critical feedback in.
P.S.: users who don't know half the current GUI features are not welcome. Only proper feedback, please. I could care less about "hay guyz lookit my stuff" pollution.
I think creaothceann's ideas are right on for the most part.
What really needs to be changed are the "Set" button (non-intuitive) and the "Set Keys" button.
"Set Keys" should be relabeled to "Configure Important Keys" or something along those lines since that is its function.
"Set" should be relabeled to "Select Device" or "Set Device" or something along those lines... "Select Highlighted Device" (Not to get too OT, the "Set" button in the Video Options should be changed to "Apply Highlighted Video Mode"... something along those lines.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Re: I have a question.
Snow effect and Water effect B sucks to me. I like the Water effect A and Burning effect better.Agozer wrote: Enable the Snow Effect in the GUI options. Come on, look around some more.
I agreed on that.Starman Ghost wrote:I think the tabbed layout is much better than the current setup.
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- ZSNES Shake Shake Prinny
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Ok, it still doesn't work for everyone. Let's get more explicit.
Deathlike2: I don't give a rat's ass about the input menu !!
KingHanco: Shut the fuck up and get away from this thread !
Back to our regular emission now. All further OT posts will be baleeted.
Deathlike2: I don't give a rat's ass about the input menu !!
KingHanco: Shut the fuck up and get away from this thread !
Back to our regular emission now. All further OT posts will be baleeted.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Make the Tabs more obivious...
Better yet, make them buttons - as you can't really make the tabs look like how other GUI's have done it.
Until the first post on the second page, I wasn't aware that they were tabs to begin with.
Better yet, make them buttons - as you can't really make the tabs look like how other GUI's have done it.
Until the first post on the second page, I wasn't aware that they were tabs to begin with.
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I like what I see on Grin's posted images. Have nothing more to say abt it.
I'm looking forward to try out the new GUI...
Edit: @Clements (below post), I agree.
I'm looking forward to try out the new GUI...
Edit: @Clements (below post), I agree.
Last edited by Sith on Thu Mar 09, 2006 11:15 pm, edited 2 times in total.
[url=http://zsnes.ipherswipsite.com/]Zsnes WIP[/url]
[url=http://byuu.cinnamonpirate.com/?page=bsnes]Bsnes[/url] by Byuu
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion[/url] by SteveSnake
[url=http://www.viceteam.org/]Vice[/url] by Viceteam
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Well, yes I can, with a lot of effort.funkyass wrote:Make the Tabs more obivious...
Better yet, make them buttons - as you can't really make the tabs look like how other GUI's have done it.
Code-wise they are already buttons. I would like to know how to make them "more obvious", since that's what you want. Tabs are the same colour as the window they link to, so tab colour isn't an option. Bigger ? Different text colour ?
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Highlighted tab: yellow text (as it is now). Other tabs: white text.grinvader wrote:Tabs are the same colour as the window they link to, so tab colour isn't an option. Bigger ? Different text colour ?
Someone having a better idea?
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[url=http://www.viceteam.org/]Vice[/url] by Viceteam
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[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion[/url] by SteveSnake
[url=http://www.viceteam.org/]Vice[/url] by Viceteam