Super Street Fighter 2 Minor Graphics Bug

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Deathlike2
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Super Street Fighter 2 Minor Graphics Bug

Post by Deathlike2 »

Look at the right side:
Image

I don't know what exactly changed to cause this... (I don't know what to attribute this to either).

This is occuring in the current WIP (3/8/06), and didn't occur in 1.42 official and 2/27/06 WIP.

The bug only appears in the New Graphics Engine.

---------------------Internal ROM Info----------------------
File: Super Street Fighter 2 - The New Challengers (U).smc
Name: Super Street Fighter2 Company: Capcom
Header: SWC Bank: HiROM
Interleaved: No SRAM: 0 Kb
Type: Normal ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x610A CRC32: F16D5CE9
--------------------------Database--------------------------
Name: Super Street Fighter II
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Fighting Genre 2: Hand To Hand
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Post by Mike »

What are we suppused to be looking at? That blue on the right side?
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Post by Clements »

Yep. That blue on the right shouldn't be there. I can verify this bug.
Last edited by Clements on Tue Mar 14, 2006 2:50 am, edited 1 time in total.
Deathlike2
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Post by Deathlike2 »

Mike wrote:What are we suppused to be looking at? That blue on the right side?
Yes. You'll see it more visibly in the intro to the game.
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KingHanco
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Edit.

Post by KingHanco »

I was look at the wrong thing. :roll:
Last edited by KingHanco on Tue Mar 14, 2006 5:21 am, edited 1 time in total.
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Deathlike2
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Re: Hmmm...

Post by Deathlike2 »

KingHanco wrote:Look at the top and bottom. Those do match and correct.

Top is from Mame.

Bottom is from ZSNES.

Not a bug.

Super Nintendo and Arcade have the same Super Street Fighter colors.

I think the ZSNES need a wider screen instead having a box screen. :)
Image

Sometimes I'd swear I'm talking to a brick wall.

Pay attention to the blue on the edge of the my pic, I'm not even sure if you are paying any attention.

For your last statement, I'm not going to dignify it with a response.
Last edited by Deathlike2 on Tue Mar 14, 2006 6:30 am, edited 1 time in total.
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Re: Hmmm...

Post by KingHanco »

Deathlike2 wrote:Pay attention to the blue on the edge of the my pic, I'm not even sure if you are paying any attention.

For your last statement, I'm not going to dignify it with a response.
Yah I see it now. On the right at the edge middle part of the srceen. There is a blue line there. It was kind of hard to see that little screen shot there. Sorry about that. I had to blown it up where I could see it better.
Last edited by KingHanco on Tue Mar 14, 2006 5:22 am, edited 1 time in total.
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Deathlike2
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Post by Deathlike2 »

Just for those that need some help identifying:
Image
Last edited by Deathlike2 on Tue Mar 14, 2006 6:15 am, edited 1 time in total.
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KingHanco
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Re:

Post by KingHanco »

Much better showing now.
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Hmmm...

Post by KingHanco »

The one that you download have a bug or corrapted from the http://zsnes.ipherswipsite.com/ . I think it already been report at the other thread. The fixs wasn't been upload there.

Here is the fixs. http://nsrt.edgeemu.com/zsnesw-mov.zip - 03/08 - Nash post it at the other thread.

I didn't see that on this fixs version.

Image
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Post by Nach »

I'm not getting the bug with CVS.

Hopefully ipher's next WIP won't be nearly as buggy.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Deathlike2
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Post by Deathlike2 »

KingHanco wrote:Here is the fixs. http://nsrt.edgeemu.com/zsnesw-mov.zip - 03/08 - Nash post it at the other thread.
You may want to check the spelling there...
Nach wrote:I'm not getting the bug with CVS.

Hopefully ipher's next WIP won't be nearly as buggy.
Hopefully.. I'm happy he's doing this (compiling and hosting) for the rest of us..
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Post by Jonas Quinn »

It's a compile time bug. Probably related to the CT Black Omen bug.
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