Found a bug? Please report it, but remember to follow the bug reporting guidelines.
Missing a sane feature? Let us know!
But please do NOT request ports to other systems.
Moderator: ZSNES Mods
Faumdano
New Member
Posts: 4 Joined: Fri Aug 18, 2006 6:57 am
Post
by Faumdano » Fri Aug 18, 2006 8:10 am
Text with no filters applied:
Text with scanlines applied:
The same happens with the various other filters; the text becomes something that borders on unreadable.
Stifu
Regular
Posts: 245 Joined: Fri Dec 10, 2004 10:02 pm
Post
by Stifu » Fri Aug 18, 2006 8:15 am
Then don't use those filters... Because they do just what they're supposed to.
Edit: Oops, didn't notice the text wasn't high-res anymore.
Last edited by
Stifu on Fri Aug 18, 2006 8:19 am, edited 1 time in total.
Deathlike2
ZSNES Developer
Posts: 6747 Joined: Tue Dec 28, 2004 6:47 am
Post
by Deathlike2 » Fri Aug 18, 2006 8:16 am
Hires and filters just don't work at the moment. This would be resolved when we have shader based filters (requires a DX9 card) and use D3D.
There's nothing you can do about it, sorry.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
grinvader
ZSNES Shake Shake Prinny
Posts: 5632 Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !
Post
by grinvader » Fri Aug 18, 2006 6:03 pm
Deathlike2 wrote: Hires and filters just don't work at the moment. This would be resolved when we have shader based filters (requires a DX9 card) and use D3D.
No this will be resolved when I find the fucking time to linearize the filter algorithms and make them work with hires/interlace.
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Stifu
Regular
Posts: 245 Joined: Fri Dec 10, 2004 10:02 pm
Post
by Stifu » Fri Aug 18, 2006 6:17 pm
grinvader wrote: No this will be resolved when I find the fucking time to linearize the filter algorithms and make them work with hires/interlace.
I can't wait for that day.