Chrono Trigger flickers during battle

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Lexx59

Chrono Trigger flickers during battle

Post by Lexx59 »

Everytime I enter a battle in chrono trigger the screen begins flickering? Is this simply my monitor or an actually bug?
Deathlike2
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Post by Deathlike2 »

Already known bug. It is a timing issue. Please don't ask when this will be fixed. Wait for the new core before even considering asking about this being fixed.
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Lexx59

Post by Lexx59 »

Didnt i just wait 3 months for a new core like you said in my other thread...lol
Deathlike2
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Post by Deathlike2 »

Reread what I wrote.

I did not suggest there was a new core added, only core changes. I suggested that there were 3 months worth of changes, and some of them are core related, but none regarding a new core.
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Lexx59

Post by Lexx59 »

ok whatever...well do you know if it flickers in older versions of zsnes?
Deathlike2
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Post by Deathlike2 »

1.42 and WIPs prior to and including 2/17/06 should not have any flicker.
Last edited by Deathlike2 on Thu Sep 07, 2006 3:02 am, edited 1 time in total.
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Lexx59

Post by Lexx59 »

Ok thx a lot... appreciated
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Post by elitejavi »

so...
when is the new core gonna be out?


seeya
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Post by Deathlike2 »

elitejavi wrote:so...
when is the new core gonna be out?


seeya


Please don't ask when this will be fixed. Wait for the new core before even considering asking about this being fixed.


Both statements are related to each other. IOW, there is no ETA.
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elitejavi
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Post by elitejavi »

oh, sorry, gotta pay more attention :roll:

anyway, can i ask you what's the change that made this happen?


seeya
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Post by Deathlike2 »

Core timing changes. Read the changelog (changes.txt).
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Post by Deathlike2 »

This is mostly fixed in 1.51 except the (J) version has one instance of flickering. However, the changes in SVN are rather volitile atm so I'll leave this here for now.
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Post by Nach »

Deathlike2 wrote:This is mostly fixed in 1.51 except the (J) version has one instance of flickering. However, the changes in SVN are rather volitile atm so I'll leave this here for now.

Where did you get flickering in J? My last test showed no flickering, just slow movement compared to audio.
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Deathlike2
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Post by Deathlike2 »

The only instance of flickering in 1.51 in CT (J) is the before the Frog Squash event.
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Post by Nach »

Deathlike2 wrote:The only instance of flickering in 1.51 in CT (J) is the before the Frog Squash event.

Ah, good ol' Hench Vamp Sorcerer.
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mastershake1
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Post by mastershake1 »

Just compiled on Windows to r4538 and two long time CT bugs appear to be fixed. No flickering in Chrono Trigger, and now the walking/running animation shows up properly. I hope other people can replicate that same behavior.

Assuming what I noticed can be replicated - congrats to pagefault et. al for some great core fixes!
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Post by elitejavi »

for some reason the flickering bug is no more on 1.5.1!
is it a different build now?
i thought the changes weren't going to be implemented until the next release!
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Post by pagefault »

This crap is fixed once I find out where SVN is.
Watering ur plants.
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