I recently discovered a severe GFX bug in Yoshi's Island just a minute ago. In the level "Touch Fuzzy - Get Dizzy", it appears that the screen is very 'shaky'. By that, I mean that whenever the player moves forward in the level, the screen will shake very violently. This makes the level almost impossible to complete. AFAIK, this bug wasn't present in previous versions/WIPs.
Specs:
AMD Athlon XP 3200+
GeForce 6600GT
1024MB DDR400 RAM
NSRT v3.3 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Super Mario World 2.smc
Name: YOSHI'S ISLAND Company: Nintendo
Header: UFO Bank: LoROM
Interleaved: No SRAM: 256 Kb
Type: Super FX2 + Batt ROM: 16 Mb
Country: USA Video: NTSC
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Good 0x132C CRC32: D138F224
MD5: CB472164C5A71CCD3739963390EC6A50
--------------------------Database--------------------------
Name: Super Mario World 2 - Yoshi's Island
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Platform Genre 2: Side Scrolling
Yoshi's Island GFX bug in latest WIP (11/12/06)
Moderator: ZSNES Mods
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- ZSNES Developer
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Certainly... hence the progress towards writing a new core.jsnake wrote:You have a lot of those, don't you? D:Deathlike2 wrote:I think this is a timing issue of some sort.
This bug did exist in WIPs, but wasn't visible w/o disabling some hacks.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
This happens also in some castle/fortress levels. A few sub-areas that show those pseudo-3D graphics (iso style) flicker the same way. One Example is the fortress before Bowser's castle.
![Image](http://img19.imageshack.us/img19/7649/sm200000eh1.png)
Ah yes, and the screen transitions in such areas (screen unfolding when entering or black wave when dying) are messed up, too, because they only seem to apply on the "foreground" layer (the level landscape - dunno how to describe it), but NOT on the background. That way the background remains unchanged while the rest of the level (dis-)appears correctly.
![Image](http://img122.imageshack.us/img122/3661/sm200002xw4.png)
![Image](http://img356.imageshack.us/img356/7356/sm200005ty0.png)
![Image](http://img19.imageshack.us/img19/7649/sm200000eh1.png)
Ah yes, and the screen transitions in such areas (screen unfolding when entering or black wave when dying) are messed up, too, because they only seem to apply on the "foreground" layer (the level landscape - dunno how to describe it), but NOT on the background. That way the background remains unchanged while the rest of the level (dis-)appears correctly.
![Image](http://img122.imageshack.us/img122/3661/sm200002xw4.png)
![Image](http://img356.imageshack.us/img356/7356/sm200005ty0.png)
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- ZSNES Developer
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- ZSNES Developer
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It is a known issue.snkcube wrote:I reported something like this a long time ago, so it's a known issue.F-3582 wrote:So it's a known issue, then? It only happens in areas with the flickering issue described in the initial post.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Re: Yoshi's Island GFX bug in latest WIP (11/12/06)
I think, as noted in other threads, this (or most of this) is solved by switching to newengen=0 in the cfg. file.