Treasure Hunter G (J) title screen bug in ZSNES 1.50

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Panzer88
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Treasure Hunter G (J) title screen bug in ZSNES 1.50

Post by Panzer88 »

NSRT v3.3 - Nach's SNES ROM Tools

---------------------Internal ROM Info----------------------
File: Treasure Hunter G (J).smc
Name: トレジャーハンターG Company: Square
Header: SWC Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x57DC CRC32: 3CCEED49
MD5: B1774FC2E0AF8427FD3BCF116A4EC0E0
--------------------------Database--------------------------
Name: Treasure Hunter G
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Unknown

DESCRIPTION: the title screen logo flickers

OS BUILD: Windows

VERSION GLITCH APPEARED: ZSNES WIP February 19th 2006

LAST GLITCHLESS WIP: ZSNES WIP February 17th 2006

LAST GLITCHLESS OFFICIAL: ZSNES 1.42

CHANGELOG: February 19 2006 WIP

ALL: Added gamma support to 16-bit new gfx engine [pagefault]
ALL: SA1 IRQ timing/counter overflow fix, this should fix SA1 games that were previously freezing [pagefault]
ALL: Timing fixes for games [pagefault]
ALL: Remove FF3 hack, FF3 works perfectly now! [pagefault]
ALL: FF3 cursor bug fixes, sprite rendering fixes to support RTO properly, ALL: FF3 mode 7 DMA timing fixings [pagefault]
ALL: Fixed program counter in RET macro, Dirt Racer now plays with some blinking, making progress :) [pagefault]
ALL: Made STOP clear the IRQ flag when it's set, this fixes Star Fox 2 [pagefault]
WIN: Fixed disable Screensaver option. [Jonas Quinn]
GUI: Fixed Primary Buffer option. [Jonas Quinn]


Treasure Hunter G was the last Square game released for the Super Famicom and used no enhancement chips. This is a clean unpatched rom and this bug has yet to be fixed as of version 1.50 and it wasn't a problem till the begining of 2006. I was wondering if anyone could take a look.
byuu wrote:Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(
Deathlike2
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Post by Deathlike2 »

We're certainly aware of this issue.
Continuing FF4 Research...
Panzer88
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Post by Panzer88 »

thank you. My apologies if this is a rehash. I did look for another post on Treasure Hunter but did not see one so felt it didn't hurt to post myself to make sure. Again, thanks for the confermation
byuu wrote:Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(
Panzer88
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Re: Treasure Hunter G (J) title screen bug in ZSNES 1.50

Post by Panzer88 »

bot?

also was this bug ever fixed?
grinvader
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Re: Treasure Hunter G (J) title screen bug in ZSNES 1.50

Post by grinvader »

Panzer88 wrote:bot?

also was this bug ever fixed?

Bot.

Also, this bug isn't fixed yet (although, all the other bugs due to the mode7 into and stuff are fixed now).
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Panzer88
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Re: Treasure Hunter G (J) title screen bug in ZSNES 1.50

Post by Panzer88 »

good to know, thanks Grin. keep up the awesomeness.
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