Treasure Hunter G (J) title screen bug in ZSNES 1.50

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Panzer88
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Treasure Hunter G (J) title screen bug in ZSNES 1.50

Post by Panzer88 »

NSRT v3.3 - Nach's SNES ROM Tools

---------------------Internal ROM Info----------------------
File: Treasure Hunter G (J).smc
Name: トレジャーハンターG Company: Square
Header: SWC Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x57DC CRC32: 3CCEED49
MD5: B1774FC2E0AF8427FD3BCF116A4EC0E0
--------------------------Database--------------------------
Name: Treasure Hunter G
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Unknown

DESCRIPTION: the title screen logo flickers

OS BUILD: Windows

VERSION GLITCH APPEARED: ZSNES WIP February 19th 2006

LAST GLITCHLESS WIP: ZSNES WIP February 17th 2006

LAST GLITCHLESS OFFICIAL: ZSNES 1.42

CHANGELOG: February 19 2006 WIP

ALL: Added gamma support to 16-bit new gfx engine [pagefault]
ALL: SA1 IRQ timing/counter overflow fix, this should fix SA1 games that were previously freezing [pagefault]
ALL: Timing fixes for games [pagefault]
ALL: Remove FF3 hack, FF3 works perfectly now! [pagefault]
ALL: FF3 cursor bug fixes, sprite rendering fixes to support RTO properly, ALL: FF3 mode 7 DMA timing fixings [pagefault]
ALL: Fixed program counter in RET macro, Dirt Racer now plays with some blinking, making progress :) [pagefault]
ALL: Made STOP clear the IRQ flag when it's set, this fixes Star Fox 2 [pagefault]
WIN: Fixed disable Screensaver option. [Jonas Quinn]
GUI: Fixed Primary Buffer option. [Jonas Quinn]


Treasure Hunter G was the last Square game released for the Super Famicom and used no enhancement chips. This is a clean unpatched rom and this bug has yet to be fixed as of version 1.50 and it wasn't a problem till the begining of 2006. I was wondering if anyone could take a look.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Deathlike2
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Post by Deathlike2 »

We're certainly aware of this issue.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Panzer88
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Post by Panzer88 »

thank you. My apologies if this is a rehash. I did look for another post on Treasure Hunter but did not see one so felt it didn't hurt to post myself to make sure. Again, thanks for the confermation
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
Panzer88
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Re: Treasure Hunter G (J) title screen bug in ZSNES 1.50

Post by Panzer88 »

bot?

also was this bug ever fixed?
grinvader
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Re: Treasure Hunter G (J) title screen bug in ZSNES 1.50

Post by grinvader »

Panzer88 wrote:bot?

also was this bug ever fixed?
Bot.

Also, this bug isn't fixed yet (although, all the other bugs due to the mode7 into and stuff are fixed now).
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Panzer88
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Re: Treasure Hunter G (J) title screen bug in ZSNES 1.50

Post by Panzer88 »

good to know, thanks Grin. keep up the awesomeness.
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