Metatron wrote:
Pffft. What's your point? That we ought to repeat the same known bugs for Chrono Trigger over and over? The devs likely know about that already most likely, and it does no one a service to file more than one bug report to begin with. More often than not a bug report is a repeat.
So what are these mystery games with the terrible, horrible defects you're talking about? We already established that the blue SMW line was a zsnes bug, not the real output.
Metatron wrote:
I am making a peaceful request, you on the other hand are taking the torch to anyone making that request like a zealot over a potential OPTION. It's a piece of software. Lighten up.
What's better, fixing the line, or removing it altogether? Is the English language too serious for you? Where are you getting this aura of zeal in my posts? Do you need a nap or something?
Metatron wrote:
I'm trying to figure out why I should care about this, seeing as how in my case liking the static effect has absolutely nothing to do with the fact that it's an RF signal; I simply like how it looks. If this is a problem, kindly stuff it because I don't care about what you think about my preferences in this instance. Can you kindly stop your idiotic crusade now?
That's a great argument, Metatron. So if every person requested a different silly animation in the background, they should each be implemented so long as they're optional? Can you not see the basic problem with that?
And hopefully, you caught that part of my criticism on the static was the fact that it was not an option, but default and permanent in several of the best emulators. Besides, as I was talking about it, I am obviously criticizing it on the basis of why it was added in the first place (nostalgia), not because random crackheads like you thought it looked pretty.