Search found 272 matches

by Truth Unknown
Sat Jul 22, 2006 8:47 pm
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 270950

pSXAuthor has made a Wip Build that fixes an issue with the subcode reading code that prevented Megaman Ledgends 2 from passing the Capcom logo when the game was ran from the PlayStation Disc. If your playing with PS Discs you may want to use this instead of the 1.7 release. I can repro this too - i...
by Truth Unknown
Sat Jul 22, 2006 5:15 am
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 270950

pSX Emulator 1.7 Released Subcode reading (libcrypt games should now work) Better support for self-modifying code (fixes Spyro3) More anti-mod protected games now work (tested on WildArms2) Added support for MDEC STP bit (fixes DragonWarrior7 spell effects) Fixed quickload menu bug Fixed crash loadi...
by Truth Unknown
Sun Jul 02, 2006 6:08 am
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 270950

Version 1.6 is now released. Forum Topic * Fixed missing characters in WildArms battles (GTE flags inaccuracy) * Fixed GTE bugs that caused missing graphics in Tombraider Chronicles * Fixed recompiler bug that cause Tombraider Chronicles to crash * Add missing CDROM functionality that caused DW7 to ...
by Truth Unknown
Fri Jun 30, 2006 12:42 am
Forum: ZSNES Talk
Topic: Most signifigant post v1.42 improvement
Replies: 40
Views: 15268

Just fixes and stability improvments.
by Truth Unknown
Tue Jun 13, 2006 12:25 am
Forum: Bug Reports/Feature Requests
Topic: Artifacts On Mode 7 with HQ?x
Replies: 16
Views: 5601

I also forgot to mention its the 5-27 WIP, but it seems it's only on Intel Video Cards.
by Truth Unknown
Tue Jun 13, 2006 12:20 am
Forum: Bug Reports/Feature Requests
Topic: Artifacts On Mode 7 with HQ?x
Replies: 16
Views: 5601

I forgot to mention, it only shows when Hi-Res Mode 7 is on along with HQ?x.
by Truth Unknown
Tue Jun 13, 2006 12:03 am
Forum: Bug Reports/Feature Requests
Topic: Artifacts On Mode 7 with HQ?x
Replies: 16
Views: 5601

Artifacts On Mode 7 with HQ?x

There are regular pattern of pixels overlaying Mode 7 portions of game play while using the HQ?x Filter. >>EDIT: It only shows when Hi-Res Mode 7 is on along with HQ?x and its the on the 5-27 WIP. System Specs: hp Pavillon dv1000 laptop 1.66GHz Centrino 1GBytes RAM Intel 945GM Express Video 128MByte...
by Truth Unknown
Mon May 08, 2006 3:18 pm
Forum: Forum
Topic: Report a bot thread.
Replies: 124
Views: 131456

by Truth Unknown
Sun May 07, 2006 5:29 am
Forum: Bug Reports/Feature Requests
Topic: Tetris & Dr.Mario Warps NTSC Filter
Replies: 10
Views: 3207

I don't know about interlace, but it does not use hi-res from what I can tell.
by Truth Unknown
Sun May 07, 2006 4:48 am
Forum: Bug Reports/Feature Requests
Topic: Tetris & Dr.Mario Warps NTSC Filter
Replies: 10
Views: 3207

Tetris & Dr.Mario Warps NTSC Filter

I found this is the ZSNES 03/29 WIP for Windows, and I'm going to see which older versions are affected to see where it started. With the NTSC filter on, Tetris and Dr.Maro streaches upto double the height of screen through the bottom of the screen. This is affecting all modes with D, regardless of ...
by Truth Unknown
Tue Apr 04, 2006 5:59 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 71686

Excellent, this sould put a better use of my small 5.1 sound system in my room.
by Truth Unknown
Tue Apr 04, 2006 5:10 am
Forum: Controller Help
Topic: Regular Xbox controller
Replies: 6
Views: 3759

You might want to get the latest drivers while your at it. Official Site and Download Page
by Truth Unknown
Mon Mar 27, 2006 7:03 am
Forum: ZSNES Talk
Topic: Upgrade and save states question
Replies: 8
Views: 5611

#4 The Orange Colored State is the last Save State Saved, I think.
by Truth Unknown
Thu Mar 23, 2006 4:15 am
Forum: ZSNES Talk
Topic: (old) ZMV to AVI video conversion [[archive me]]
Replies: 503
Views: 819010

Aekeron wrote:Ugh..Rapidshare. Doesn't work well with any, my, ISP.
Here you are. Hosted at HostFile.org.

too ugly to leave alone - kevman

everyone does make mistakes :p - me
by Truth Unknown
Sat Mar 11, 2006 9:27 am
Forum: DeJap Projects
Topic: Star Ocean: Strange noises in bg music
Replies: 8
Views: 8438

Star Ocean isn't really a stable game on ZSNES [but has greatly improved in the past year i think], espcially the music (from my experience). Such as a instrument or 3 go haywire or something, and the music sounds REALLY messed up.
by Truth Unknown
Wed Mar 08, 2006 12:13 am
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 270950

FitzRoy wrote:I liked your icons True X. Just as good as the other one, IMO.
Thanks.
by Truth Unknown
Sun Mar 05, 2006 11:42 am
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 270950

Version 1.3 has been Released v1.3 Fixed several GTE bugs (Crash Bandicoot 3 + others) More accurate SPU noise and FM (FF7 and ChronoCross sound correct) Set mask bit for lines (MGS frequency display now works) Fixed bug where primitive coordinates were not sign extended (ChronoCross) Swapped analog...
by Truth Unknown
Sat Mar 04, 2006 12:55 am
Forum: Development
Topic: 96000HZ audio impliementation code submission.
Replies: 128
Views: 71686

I'm not sure if it's really 96kHz at 24-bit on my SoundBlaster Live 24-bit sound card, but there is a clairity difference between 48KHz and 96KHz settings. At first you think it sounds fine as-is on 48KHz but switching to 96KHz, music sounds more expanded. Oh, I tested this using DVD audio from a re...
by Truth Unknown
Fri Mar 03, 2006 4:38 am
Forum: ZSNES Talk
Topic: Pronounciation of ZSNES?
Replies: 38
Views: 12043

Ditto, Z - S - N - E - S.
by Truth Unknown
Thu Mar 02, 2006 1:40 am
Forum: ZSNES Talk
Topic: Help Video Modes
Replies: 4
Views: 1721

zentor wrote:pagefault?
He's one of the many Developers of ZSNES.
by Truth Unknown
Mon Feb 20, 2006 6:40 am
Forum: Insane Chatter
Topic: Family Guy vs. The Simpsons
Replies: 30
Views: 19648

I vote Family Guy.

Image
This is part of one of my favorite scenes. [Image Links to Source]
by Truth Unknown
Tue Feb 14, 2006 2:31 am
Forum: Development
Topic: ZSNES Windows Installer Project
Replies: 60
Views: 37309

Is LDAWG still working on this?
by Truth Unknown
Sat Feb 11, 2006 10:59 pm
Forum: ZSNES Talk
Topic: does ZSNES work with new direct x feb 2006 and catalyst 6.2?
Replies: 20
Views: 6391

This seems to be the latest. As he said.
by Truth Unknown
Tue Jan 24, 2006 3:29 am
Forum: ZSNES Talk
Topic: zsnes 1.36 sound problems.
Replies: 13
Views: 4202

Don't forget to download the latest Official Version, 1.42, at zsnes.com.
by Truth Unknown
Tue Jan 17, 2006 3:44 pm
Forum: ZSNES Talk
Topic: About Sound Channels
Replies: 22
Views: 6809

Since we're on the subject of this... Those instances of Chrono Trigger when the boss music plays.. those parts in the song where the cymbals are supposed to clash but don't, because some other sound effect (eg, attack sfx, cating luminaire, darkmatter, ect) doesn't let it play, would this be an ef...