Search found 272 matches
- Sat Jul 22, 2006 8:47 pm
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 270950
pSXAuthor has made a Wip Build that fixes an issue with the subcode reading code that prevented Megaman Ledgends 2 from passing the Capcom logo when the game was ran from the PlayStation Disc. If your playing with PS Discs you may want to use this instead of the 1.7 release. I can repro this too - i...
- Sat Jul 22, 2006 5:15 am
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 270950
pSX Emulator 1.7 Released Subcode reading (libcrypt games should now work) Better support for self-modifying code (fixes Spyro3) More anti-mod protected games now work (tested on WildArms2) Added support for MDEC STP bit (fixes DragonWarrior7 spell effects) Fixed quickload menu bug Fixed crash loadi...
- Sun Jul 02, 2006 6:08 am
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 270950
Version 1.6 is now released. Forum Topic * Fixed missing characters in WildArms battles (GTE flags inaccuracy) * Fixed GTE bugs that caused missing graphics in Tombraider Chronicles * Fixed recompiler bug that cause Tombraider Chronicles to crash * Add missing CDROM functionality that caused DW7 to ...
- Fri Jun 30, 2006 12:42 am
- Forum: ZSNES Talk
- Topic: Most signifigant post v1.42 improvement
- Replies: 40
- Views: 15268
- Tue Jun 13, 2006 12:25 am
- Forum: Bug Reports/Feature Requests
- Topic: Artifacts On Mode 7 with HQ?x
- Replies: 16
- Views: 5601
- Tue Jun 13, 2006 12:20 am
- Forum: Bug Reports/Feature Requests
- Topic: Artifacts On Mode 7 with HQ?x
- Replies: 16
- Views: 5601
- Tue Jun 13, 2006 12:03 am
- Forum: Bug Reports/Feature Requests
- Topic: Artifacts On Mode 7 with HQ?x
- Replies: 16
- Views: 5601
Artifacts On Mode 7 with HQ?x
There are regular pattern of pixels overlaying Mode 7 portions of game play while using the HQ?x Filter. >>EDIT: It only shows when Hi-Res Mode 7 is on along with HQ?x and its the on the 5-27 WIP. System Specs: hp Pavillon dv1000 laptop 1.66GHz Centrino 1GBytes RAM Intel 945GM Express Video 128MByte...
- Mon May 08, 2006 3:18 pm
- Forum: Forum
- Topic: Report a bot thread.
- Replies: 124
- Views: 131456
- Sun May 07, 2006 5:29 am
- Forum: Bug Reports/Feature Requests
- Topic: Tetris & Dr.Mario Warps NTSC Filter
- Replies: 10
- Views: 3207
- Sun May 07, 2006 4:48 am
- Forum: Bug Reports/Feature Requests
- Topic: Tetris & Dr.Mario Warps NTSC Filter
- Replies: 10
- Views: 3207
Tetris & Dr.Mario Warps NTSC Filter
I found this is the ZSNES 03/29 WIP for Windows, and I'm going to see which older versions are affected to see where it started. With the NTSC filter on, Tetris and Dr.Maro streaches upto double the height of screen through the bottom of the screen. This is affecting all modes with D, regardless of ...
- Tue Apr 04, 2006 5:59 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71686
- Tue Apr 04, 2006 5:10 am
- Forum: Controller Help
- Topic: Regular Xbox controller
- Replies: 6
- Views: 3759
You might want to get the latest drivers while your at it. Official Site and Download Page
- Mon Mar 27, 2006 7:03 am
- Forum: ZSNES Talk
- Topic: Upgrade and save states question
- Replies: 8
- Views: 5611
- Thu Mar 23, 2006 4:15 am
- Forum: ZSNES Talk
- Topic: (old) ZMV to AVI video conversion [[archive me]]
- Replies: 503
- Views: 819010
Here you are. Hosted at HostFile.org.Aekeron wrote:Ugh..Rapidshare. Doesn't work well with any, my, ISP.
too ugly to leave alone - kevman
everyone does make mistakes :p - me
- Sat Mar 11, 2006 9:27 am
- Forum: DeJap Projects
- Topic: Star Ocean: Strange noises in bg music
- Replies: 8
- Views: 8438
- Wed Mar 08, 2006 12:13 am
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 270950
- Sun Mar 05, 2006 11:42 am
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 270950
Version 1.3 has been Released v1.3 Fixed several GTE bugs (Crash Bandicoot 3 + others) More accurate SPU noise and FM (FF7 and ChronoCross sound correct) Set mask bit for lines (MGS frequency display now works) Fixed bug where primitive coordinates were not sign extended (ChronoCross) Swapped analog...
- Sat Mar 04, 2006 12:55 am
- Forum: Development
- Topic: 96000HZ audio impliementation code submission.
- Replies: 128
- Views: 71686
I'm not sure if it's really 96kHz at 24-bit on my SoundBlaster Live 24-bit sound card, but there is a clairity difference between 48KHz and 96KHz settings. At first you think it sounds fine as-is on 48KHz but switching to 96KHz, music sounds more expanded. Oh, I tested this using DVD audio from a re...
- Fri Mar 03, 2006 4:38 am
- Forum: ZSNES Talk
- Topic: Pronounciation of ZSNES?
- Replies: 38
- Views: 12043
- Thu Mar 02, 2006 1:40 am
- Forum: ZSNES Talk
- Topic: Help Video Modes
- Replies: 4
- Views: 1721
- Mon Feb 20, 2006 6:40 am
- Forum: Insane Chatter
- Topic: Family Guy vs. The Simpsons
- Replies: 30
- Views: 19648
- Tue Feb 14, 2006 2:31 am
- Forum: Development
- Topic: ZSNES Windows Installer Project
- Replies: 60
- Views: 37309
- Sat Feb 11, 2006 10:59 pm
- Forum: ZSNES Talk
- Topic: does ZSNES work with new direct x feb 2006 and catalyst 6.2?
- Replies: 20
- Views: 6391
This seems to be the latest. As he said.
- Tue Jan 24, 2006 3:29 am
- Forum: ZSNES Talk
- Topic: zsnes 1.36 sound problems.
- Replies: 13
- Views: 4202
- Tue Jan 17, 2006 3:44 pm
- Forum: ZSNES Talk
- Topic: About Sound Channels
- Replies: 22
- Views: 6809
Since we're on the subject of this... Those instances of Chrono Trigger when the boss music plays.. those parts in the song where the cymbals are supposed to clash but don't, because some other sound effect (eg, attack sfx, cating luminaire, darkmatter, ect) doesn't let it play, would this be an ef...