Search found 11 matches

by Yoshiyuki Blade
Tue Jun 02, 2015 6:33 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2919869

Re: ZSNES is not dead - Still in development

It's great hear about progress picking up again. It really warms my heart. Now I'm feeling nostalgic about an era of emulation which catered to one's nostalgia to begin with :lol: (hard to believe that the difference between the SNES release year and ~2001 when I joined was less than 2001 and today)...
by Yoshiyuki Blade
Wed Aug 18, 2010 5:37 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2919869

Re: ZSNES is not dead - Still in development

Wow, it must have been by sheer coincidence that I registered that following day as well. I used to post more often before the forums were phpBB, but activity waded out over the years.
by Yoshiyuki Blade
Tue Aug 17, 2010 12:00 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2919869

Re: ZSNES is not dead - Still in development

There's always Fraps for real-time recording (assuming it works for ZSNES). What's wrong with off-line video dumping? Instead of dealing with the headaches and possible imperfections of real-time recording, you can get a pristine, full speed and perfectly synchronized video file by dumping it offlin...
by Yoshiyuki Blade
Sun Aug 15, 2010 2:15 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2919869

Re: ZSNES is not dead - Still in development

I'm all for as-accurate-as-possible emulation as well. However, I continue to wait patiently for ZSNES 2.0 mostly because I've stuck with ZSNES for over 10 years. Not only that, it has the best movie dumping functionality I've seen, IMO. I love manipulating the raw video in AVISynth however I want. ...
by Yoshiyuki Blade
Sun Nov 08, 2009 10:58 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2919869

Though I'd probably lurk around a bit before asking, I would also be very curious on the state of ZSNES just by looking on the "surface." Anyway, it's awesome to hear that there's still activity going on after all these years. It's been nearly 10 years since I first started posting on the ...
by Yoshiyuki Blade
Wed Jul 06, 2005 3:05 am
Forum: Bug Reports/Feature Requests
Topic: Keeping refresh rate at 60 Hertz in full screen
Replies: 7
Views: 4240

Correct me if I'm wrong, but can't ZSnes be used "properly" at 120Hz, since it's a multiple of 60? :? Probably, but 120 Hz doesn't exist at high resolutions. I'm running on 1600x1200 @ 85 Hz now. I used to have it at 1280x1024 @ 60 Hz on my old monitor. This monitor can go up to a good 19...
by Yoshiyuki Blade
Tue Jul 05, 2005 9:49 pm
Forum: Bug Reports/Feature Requests
Topic: Keeping refresh rate at 60 Hertz in full screen
Replies: 7
Views: 4240

Start ZSNES with the parameter "-6" and see if that helps. The easiest way in Windows to do that is to create a link, and change the "target" line to " path \zsnesw.exe" -6 Thanks, creaothceann. That seemed to resolve this issue. Or just use Triple buffering without VS...
by Yoshiyuki Blade
Mon Jul 04, 2005 6:36 am
Forum: Bug Reports/Feature Requests
Topic: Keeping refresh rate at 60 Hertz in full screen
Replies: 7
Views: 4240

Keeping refresh rate at 60 Hertz in full screen

I just got a new, high-end CRT monitor recently, so I've kept the monitor's refresh rate at 85 Hertz (since its easier on the eyes). However, I discovered that ZSNES wouldn't be able to display the game smoothly because of the change in the refresh rate, and looks best at 60 Hertz. (I've read somewh...
by Yoshiyuki Blade
Thu Dec 30, 2004 12:48 am
Forum: ZSNES Talk
Topic: Latest version of ZSNES get it here! (v1.40)
Replies: 70
Views: 36480

Ah, I see. That's a bit disappointing to hear, but nonetheless this new official release is nothing short from outstanding.
by Yoshiyuki Blade
Wed Dec 29, 2004 5:21 pm
Forum: ZSNES Talk
Topic: Latest version of ZSNES get it here! (v1.40)
Replies: 70
Views: 36480

zsKnight hasn't done anything with zsnes since he left, before the release of 1.337. Yeah, I know. I was around when he expressed the news of his father's death, and his resignation from being an active part of the emulation community. I'm just glad that he's still around and still taking part in Z...
by Yoshiyuki Blade
Mon Dec 27, 2004 7:08 am
Forum: ZSNES Talk
Topic: Latest version of ZSNES get it here! (v1.40)
Replies: 70
Views: 36480

"* - Fixes for video code errors, such as those that occured when alt-tabbing in fullscreen, MMX interpolation fixes, and blitter fixes. [pagefault, zsKnight ]" "- S-DD1 Emulation: Data Retrieval: The Dumper, Dark Force, zsKnight , Gary Henderson..." Seeing that makes this versi...