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momotaro
Rookie
Posts: 32 Joined: Tue May 09, 2006 8:39 pm
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by momotaro » Mon Apr 09, 2007 4:09 pm
along some days don't updates for zsnes
is this for the new sound core ????
in the actual revision (4905) appears a bug... the screen don't stretch correctly to the monitor-screen... for example:
Noxious Ninja
Dark Wind
Posts: 1271 Joined: Thu Jul 29, 2004 8:58 pm
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by Noxious Ninja » Mon Apr 09, 2007 11:29 pm
True, but I'll back him up on the not-resizing-properly thing.
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Deathlike2
ZSNES Developer
Posts: 6747 Joined: Tue Dec 28, 2004 6:47 am
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by Deathlike2 » Tue Apr 10, 2007 1:04 am
That's because the OpenGL support is not quite complete to begin with. Only video mode 43 works at the moment. Read the changelog for your own good.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
franpa
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by franpa » Tue Apr 10, 2007 3:13 am
the HQ filter level seems to affect the scaling of the gui =) setting it to 4x = pretty big screen, but as was said, it is scaled up so mouse appears to move jerky.
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Noxious Ninja
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by Noxious Ninja » Tue Apr 10, 2007 3:53 am
Deathlike2 wrote: That's because the OpenGL support is not quite complete to begin with. Only video mode 43 works at the moment. Read the changelog for your own good.
The changelog makes no mention of the OpenGL patches breaking non-OpenGL video modes.
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Deathlike2
ZSNES Developer
Posts: 6747 Joined: Tue Dec 28, 2004 6:47 am
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by Deathlike2 » Tue Apr 10, 2007 4:55 am
It should be somewhat obvious, from behavior. "Preliminary OpenGL support" means exactly that. In any case, now you know.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...