mudlord,how about including the amazing HQXxS and XxPM filters?
HQXxS (filters sprites as well) is the best-looking filter for low-res GBA graphics,while XxPM is similar to HQxX,but a lot faster.
AFAIK, Nitsuja was the one that came up with those filters. If they are in the re-recording version, they will be ported over. If not, they can be added manually.
Also,what's the point of having the same filters twice in VBA-M?
There are currently two ways of selecting the filters: via the 'magnification' menu and with the 'Select Filter' option.
Is there any difference between those filters? (hardware vs. software based?)
Choosing the 'Select Filter' and then enabling it gives me a corrupt (discolored,zoomed-in half-length) image in 16bit and 32bit mode,while the normal 'magnification' ones don't have this problem.
In this case I will trim out the unneeded filters. The main difference is there's some that are internal, and others are the Kega filters (which is a simple case of deleting the extra RPI's as needed).
mudlord wrote:
AFAIK, Nitsuja was the one that came up with those filters. If they are in the re-recording version, they will be ported over. If not, they can be added manually.
Yeah,they are included in VBA Rerecording.I just fired up the latest build of VBA-Re and wow - what a difference HQ3xS makes!
EDIT: Also,the option of having choice between accurate emulation speed and accurate sound pitch is a very nice feature of VBA-Re I want to see in VBA-M.
EDIT: Also,the option of having choice between accurate emulation speed and accurate sound pitch is a very nice feature of VBA-Re I want to see in VBA-M.
Huh? What happened to the main site? I kinda liked the old design,it was somewhat...different and refreshing,now it looks more like your everyday blog
Well, I can easily revert back to the original design, if people desire...
EDIT: Done, since you like the original project page, I reverted it back. My personal page on the site is done using the same template as the newer design.
Nice to see the old design back,while the new design really fits your personal page.You made a good compromise.
Just one thing I've noticed: The link to your XM Modules pack is broken,can't download
Also,which softsynth do you recommend for playing those XG MIDIs? The good old S-YXG50 or XMPlay with a custom soundfont?
BTW,is HashCalc (by SlavaSoft) one of your creations? It's has exactly the same capabilities and even the same name [hashcalc]
(just a 10x difference in file size)
EDIT: The one on your site is actually better (no bloat)
The link to your XM Modules pack is broken,can't download
Fixed.
Also,which softsynth do you recommend for playing those XG MIDIs? The good old S-YXG50 or XMPlay with a custom soundfont?
I personally recommend the S-YXG50 VST w/ foobar2000 and kode54's MIDI component for playing back those MIDIs. The VST should work on Vista, if needs be.
BTW,is HashCalc (by SlavaSoft) one of your creations? It's has exactly the same capabilities and even the same name [hashcalc]
(just a 10x difference in file size)
EDIT: The one on your site is actually better (no bloat)
The one on my site is my own creation. It has no intentional links to the hash calculator on SlavaSoft's homepage.
You were replying to a guy who uses that ArcadeVGA stuff.
That information would have been helpful to know. I don't have experience in what this ArcadeVGA stuff can handle, so it strikes me as odd that it doesn't support reses below 640x480. Unless the card uses some weird refresh rate...
It looks to me like a regular ATI Radeon 9250 (AGP) with modded drivers and passive cooling.
When using low (i.e. 320x240) resolutions with a standard modern videocard,the card actually operates at 640x480.It just displays the 320x240 doubled,so you get exactly the same image quality,but at a much higher horizontal rate,so forget about using these modes with 15kHz displays.
I wonder if you can have the same functionality (~15kHz modes) by using tools such as PowerStrip with an ordinary VGA.
I also wonder if this card (or any videocard for that matter) supports 50Hz refresh in Windows (2000,XP,Vista,etc.) with a CRT monitor that can handle 50Hz.I haven't seen a single card that can do this (or is that Windows' fault?)
I can get real 50Hz on the monitor however if I connect both a 50Hz TV and monitor at the same time,but this is only at the bootloader/command prompt/in the BIOS.When I start Windows (or Linux) it goes back to 60.
When using low (i.e. 320x240) resolutions with a standard modern videocard,the card actually operates at 640x480.It just displays the 320x240 doubled,so you get exactly the same image quality,but at a much higher horizontal rate,so forget about using these modes with 15kHz displays.
I wonder if you can have the same functionality (~15kHz modes) by using tools such as PowerStrip with an ordinary VGA.
Thanks for the indepth information! I suppose vigi_lante could try this method to get proper display for his card. I'm sorry for not being much help, due to me lacking the hardware resources to check for myself this bug.
also wonder if this card (or any videocard for that matter) supports 50Hz refresh in Windows (2000,XP,Vista,etc.) with a CRT monitor that can handle 50Hz.I haven't seen a single card that can do this (or is that Windows' fault?)
I can get real 50Hz on the monitor however if I connect both a 50Hz TV and monitor at the same time,but this is only at the bootloader/command prompt/in the BIOS.When I start Windows (or Linux) it goes back to 60.
Hmmm, I can get 43hz interlaced on my monitor (Compaq brand, cant recall what model number)..50Hz seems to be not supported. Still, it doesn't sound right forcing refresh rates for monitors that can't support it.
mudlord wrote:Hmmm, I can get 43hz interlaced on my monitor (Compaq brand, cant recall what model number)..50Hz seems to be not supported. Still, it doesn't sound right forcing refresh rates for monitors that can't support it.
I'd have to agree with you. Can it possibly damage the monitor?
Try out CCleaner and other free software at Piriform
I'd have to agree with you. Can it possibly damage the monitor?
Yes, there is a potential of monitor damage if you force refresh rates that the host monitor can't handle. Which is why I am reluctant to do such a thing.
That's where excessing warnings and "you are an idiot if you do this" statements should be written somewhere for the good of mankind (or the idiots who don't have a clue).
If I had added forced 15hz support for vigi_lante's card, then some moron will probably use 15hz for the hell of it and blame me after a few weeks or months that thier monitor is screwed. I simply can't allow that to happen at all.
i didn't say linux. you've got to be able to find xp for dirt cheap these days. xp can be had legit for 90$ from newegg, and vista home premium for 105. there may be places that have it for cheaper, but that's a suggestion. and if other people use the computer, make them pitch in.
Windows ME should have never been released. It's a buggy piece of crap, and nobody should use it. ever.
You guys are getting all wrong. I'm not exactly using the ArcadeVGA, but a software that change videocard drivers to support 15KHz. It's called Soft-15KHz. It makes any regular videocard work like ArcadeVGA, but that's totally irrelevant for what I'm trying to explain.
There is absolutely no need to add "forced 15hz" or anything like that. All I'm asking is to remove what's limiting the emulator to only let you select 640x480 or higher on the screen below, instead of let you choose all available video modes for you card.
mudlord, I'm sure the videocard that you are using support at least 320x240. So, you can reproduce this problem. See if you can select 320x240 from this screen (when using Directdraw) - and not from the window with pre-defined resolutions.
mudlord, I'm sure the videocard that you are using support at least 320x240. So, you can reproduce this problem. See if you can select 320x240 from this screen (when using Directdraw) - and not from the window with pre-defined resolutions.
Yes, I can. I can select resolutions from 320x240, right up to resolutions around the 2000's....
Also, added very preliminary OpenGL support to SDL port.