Yoshi's Island; program crash

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Rick Bull
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Yoshi's Island; program crash

Post by Rick Bull »

Hi, I keep experiencing a program crash on the level "6-4: Tap-Tap The Red Nose's Fort" of Super Mario World 2: Yoshi's Island. It happens when I hit the blob (is that Tap-Tap? :lol: ) for the last time, and he disolves (I assume the key should then appear).

I have an idea it may have something to do with Windows XP's SP2, as I don't think this problem happened before (when I previously completed the game). I've tried switching graphics mode, turning off sound, and disabling some graphics layers, all to no avail.

Files you may need: My system config:
  • Intel P4 2.4GHz
  • 768 MB RAM
  • nVidia GeForce FX5600 (256 MB)
ZSNES config:
  • ZSNESW 1.36
  • 512*448 R win
If you need any other info, let me know. Also, one other thing, which I'm sure you're already aware of, is that in this game, there are graphics problems with certain objects. The best way for me to show it, is with an image of the problem.
Noxious Ninja
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Post by Noxious Ninja »

Try the latest WIP version of zSNES and see if that fixes it.
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Rick Bull
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Post by Rick Bull »

I did say; it's 1.36 (ZSNESW). Here's the ROM info:

Code: Select all

---------------------Internal ROM Info----------------------
       File: Super Mario World 2 Yoshi's Island.smc
       Name: Vimm's Lair: vimm.net Company: Nintendo
     Header: Exists (type?)           Bank: LoROM
Interleaved: No                       SRAM: 256 Kb
       Type: Super FX2 + Batt          ROM: 16 Mb
    Country: USA                     Video: NTSC
  ROM Speed: 200ns (SlowROM)       Version: 1.1
   Checksum: Bad 0x60D4 != 0x5E32    CRC32: CA781C1D
--------------------------Database--------------------------
   ROM wasn't found in the database (possible bad dump).
   You can try using -fix or -findover to see if the
   file has been slightly altered and rectifiable.
Also I tried restoring the smc file from an old back-up, and getting NSRT to try fixing the ROM, but the problem was still the same. I also tried using the latest WIP of ZSNES; it didn't crash, but the graphics became garbled, and unusable.

Edit: whoops, looks like we were both posting/editing at the same time :P
darkbenny
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Post by darkbenny »

get a better rom.
bringing Zsnes back
Rick Bull
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Post by Rick Bull »

I downloaded another version of the game, but the problem still seems to be there (although, the graphics glitches seem to have gone). Here is the new ROM's details:

Code: Select all

---------------------Internal ROM Info----------------------
       File: Super Mario World 2 Yoshi's Island.smc
       Name: YOSHI'S ISLAND        Company: Nintendo
     Header: None                     Bank: LoROM
Interleaved: Super FX                 SRAM: 256 Kb
       Type: Super FX2 + Batt          ROM: 16 Mb
    Country: Euro/Asia/Oceania       Video: PAL
  ROM Speed: 200ns (SlowROM)       Version: 1.0
   Checksum: Good 0xE10B             CRC32: 857980B2
--------------------------Database--------------------------
   Name: Super Mario World 2 - Yoshi's Island
Country: Europe                 Version: 1.0
 Port 1: Gamepad                 Port 2: Gamepad
Nach
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Post by Nach »

Rick Bull wrote:I downloaded another version of the game, but the problem still seems to be there (although, the graphics glitches seem to have gone).
In the WIP?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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illegal eagle
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Re: Yoshi's Island; program crash

Post by illegal eagle »

Rick Bull wrote:Files you may need:
    Read the rules.
    "Other people can give you more suggestions as I just lost all my motivation to respond further to this post."
    [i] - Nightcrawler[/i]

    [url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
    Agozer
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    Post by Agozer »

    You might want to get the NTSC rom image instead of PAL, but whatever. :wink:

    I've never had this crash in the WIP version, but then again, I might be mistaken about the level in question.
    whicker: franpa is grammatically correct, and he still gets ripped on?
    sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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    Paul Bunyan
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    Post by Paul Bunyan »

    you might want to not link to the ROM
    It is my job to teach the dumb.
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    Rick Bull
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    Post by Rick Bull »

    Nach wrote:In the WIP?
    Well, using WIP and the new ROM, with the old savestate I get a blank screen after I unpause; but that's probably due to an incompatibility between the versions of the game, right? Just that I can't be bothered re-playing all of the 6 worlds, just to get to that point. I think I'll just have to live with the bug. Thanks anyway.
    illegal eagle
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    Post by illegal eagle »

    You can get a SRM file from Zophar's Domain, of course with all levels accessible.
    "Other people can give you more suggestions as I just lost all my motivation to respond further to this post."
    [i] - Nightcrawler[/i]

    [url=http://www.geocities.com/illegal_eagle_2003/]vSNES v2.00[/url]: My SNES savestate viewer.
    grinvader
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    Post by grinvader »

    Rick Bull wrote:I did say; it's 1.36 (ZSNESW)
    1.36 is old as heck.

    If the zsnes team had kept releasing new versions instead of keeping them as WIP, we would be at 1.60 or something.
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    Code: Select all

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    Nightcrawler
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    Post by Nightcrawler »

    Yeah.. ZSNES essentially got renamed to ZSNES WIP. ;)
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