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Treasure Hunter G (J) title screen bug in ZSNES 1.50 
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Joined: Thu Jan 11, 2007 4:28 am
Posts: 1485
Location: Salem, Oregon
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Post Treasure Hunter G (J) title screen bug in ZSNES 1.50
NSRT v3.3 - Nach's SNES ROM Tools

---------------------Internal ROM Info----------------------
File: Treasure Hunter G (J).smc
Name: トレジャーハンターG Company: Square
Header: SWC Bank: LoROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x57DC CRC32: 3CCEED49
MD5: B1774FC2E0AF8427FD3BCF116A4EC0E0
--------------------------Database--------------------------
Name: Treasure Hunter G
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Unknown

DESCRIPTION: the title screen logo flickers

OS BUILD: Windows

VERSION GLITCH APPEARED: ZSNES WIP February 19th 2006

LAST GLITCHLESS WIP: ZSNES WIP February 17th 2006

LAST GLITCHLESS OFFICIAL: ZSNES 1.42

CHANGELOG: February 19 2006 WIP

ALL: Added gamma support to 16-bit new gfx engine [pagefault]
ALL: SA1 IRQ timing/counter overflow fix, this should fix SA1 games that were previously freezing [pagefault]
ALL: Timing fixes for games [pagefault]
ALL: Remove FF3 hack, FF3 works perfectly now! [pagefault]
ALL: FF3 cursor bug fixes, sprite rendering fixes to support RTO properly, ALL: FF3 mode 7 DMA timing fixings [pagefault]
ALL: Fixed program counter in RET macro, Dirt Racer now plays with some blinking, making progress :) [pagefault]
ALL: Made STOP clear the IRQ flag when it's set, this fixes Star Fox 2 [pagefault]
WIN: Fixed disable Screensaver option. [Jonas Quinn]
GUI: Fixed Primary Buffer option. [Jonas Quinn]


Treasure Hunter G was the last Square game released for the Super Famicom and used no enhancement chips. This is a clean unpatched rom and this bug has yet to be fixed as of version 1.50 and it wasn't a problem till the begining of 2006. I was wondering if anyone could take a look.

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Thu Jan 11, 2007 5:09 am
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ZSNES Developer
ZSNES Developer

Joined: Tue Dec 28, 2004 6:47 am
Posts: 6747
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We're certainly aware of this issue.

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Thu Jan 11, 2007 5:18 am
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Inmate

Joined: Thu Jan 11, 2007 4:28 am
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Location: Salem, Oregon
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thank you. My apologies if this is a rehash. I did look for another post on Treasure Hunter but did not see one so felt it didn't hurt to post myself to make sure. Again, thanks for the confermation

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byuu wrote:
Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? >:(


Thu Jan 11, 2007 5:26 am
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Inmate

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Location: Salem, Oregon
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Post Re: Treasure Hunter G (J) title screen bug in ZSNES 1.50
bot?

also was this bug ever fixed?


Sat Apr 09, 2011 9:01 am
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ZSNES Shake Shake Prinny
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Joined: Wed Jul 28, 2004 4:15 pm
Posts: 5615
Location: PAL50, dood !
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Post Re: Treasure Hunter G (J) title screen bug in ZSNES 1.50
Panzer88 wrote:
bot?

also was this bug ever fixed?

Bot.

Also, this bug isn't fixed yet (although, all the other bugs due to the mode7 into and stuff are fixed now).

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Sat Apr 09, 2011 12:57 pm
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Joined: Thu Jan 11, 2007 4:28 am
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Location: Salem, Oregon
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Post Re: Treasure Hunter G (J) title screen bug in ZSNES 1.50
good to know, thanks Grin. keep up the awesomeness.


Sat Apr 09, 2011 5:17 pm
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