[BUG] megaman x3 (e) !
Moderator: ZSNES Mods
[BUG] megaman x3 (e) !
graphical issues with walking and jumping as soon as you control megaman after choosing start new game. (also occurs in other areas in the first stage) i have not thouroly tested this. i used the latest wip and tried two resolotions. i use a geforce 6600gt 128mb jetway pcie video card with the latest 32bit nvidia drivers. i have winxp home
NSRT v3.3 RC3 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Mega Man X 3 (E) [!].smc
Name: MEGAMAN X3 Company: Capcom Europe
Header: SWC Bank: LoROM
Interleaved: No SRAM: 0 Kb
Type: C4 ROM: 16 Mb
Country: Euro/Asia/Oceania Video: PAL
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Good 0xF77E CRC32: C504DDFD
MD5: E81BEDD2FC6B013538CDF4BD22FDEFF6
--------------------------Database--------------------------
Name: Megaman X 3
Country: Europe Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Shooter Genre 2: Platform
there is no issue with the (u) rom. is there a ! version of (u).
also the checksum on the (u) version is also reported as good
NSRT v3.3 RC3 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Mega Man X 3 (E) [!].smc
Name: MEGAMAN X3 Company: Capcom Europe
Header: SWC Bank: LoROM
Interleaved: No SRAM: 0 Kb
Type: C4 ROM: 16 Mb
Country: Euro/Asia/Oceania Video: PAL
ROM Speed: 200ns (SlowROM) Revision: 1.0
Checksum: Good 0xF77E CRC32: C504DDFD
MD5: E81BEDD2FC6B013538CDF4BD22FDEFF6
--------------------------Database--------------------------
Name: Megaman X 3
Country: Europe Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Shooter Genre 2: Platform
there is no issue with the (u) rom. is there a ! version of (u).
also the checksum on the (u) version is also reported as good
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- ZSNES Developer
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ZSNES has issues with PAL timings along side the C4.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
Use the NTSC version for the time being. The PAL version has some whacky timing which I am currently working out. ZSNES's PAL timing is currently based off the NTSC timer which works for most games but will have problems with games like this that are picky. We are working towards fixing this but it will take time.
PAL timing:
525->625 scanlines/frame
(262 / non-interlace -> 312 / non-interlace)
(263, 262 / interlace even, odd -> 313, 312 / interlace even, odd)
Same cycles per scanline (I guess) at 1364 (sans 40 for DRAM refresh).
NTSC timing crystal: ~21477272hz
PAL timing crystal: ~21281370hz
That's about all I know about PAL, without having a PAL console to test the dots better. Seems to work fine for every PAL game I have, though.
525->625 scanlines/frame
(262 / non-interlace -> 312 / non-interlace)
(263, 262 / interlace even, odd -> 313, 312 / interlace even, odd)
Same cycles per scanline (I guess) at 1364 (sans 40 for DRAM refresh).
NTSC timing crystal: ~21477272hz
PAL timing crystal: ~21281370hz
That's about all I know about PAL, without having a PAL console to test the dots better. Seems to work fine for every PAL game I have, though.
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- Locksmith of Hyrule
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Yes there is.
I own such a ROM.
I won't give it to you.
Search Google, or something.
I own such a ROM.
I won't give it to you.
Search Google, or something.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- Veteran
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- Hazed
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I highly, highly doubt that you'll notice any significant difference between them.. And there are plenty of people on this board who will gladly tell you how much they hate PAL, too. So I would suggest you just go with the (U) ROM for now.franpa_9 wrote:its because thats what i officialy own on a real snes and id like to play it the exact same way as i do on the real snes (and yes i know its slower by 10 fps approx.)
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- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
The fix is in SVN. MMX2 and MMX3 PAL (E) versions should now be fixed. Thanks to Jonas Quinn for making it happen. However MMX2 doesn't work apparently due to other critical changes.... which will be resolved at some point.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...