multiplayer seiken densetsu 3 bug

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zaiyon
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multiplayer seiken densetsu 3 bug

Post by zaiyon »

hi, playing seiken densetsu 3 (also known as secret of mana 2) together wth a friend in a local area network, I experienced that it seem to be two different games.
The Monsters and NPCs we met behave totally different on each machine, so playing together is absolutely not possible, because hp, count and strength of monsters are not equal, not even their position... but when my friend moves, I can see him move... but hes often just not where he should be, he's for example not in the same screen, or in my game he is dead, while in his he's still fighting.

Is there anything that can be done against this? I'm using the compiled 1.36 linux source and he the windows binarys, same version.
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Post by Paul Bunyan »

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Mexandrew
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Post by Mexandrew »

Also, I think IPX playing has some issues, or am I wrong?
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zaiyon
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Post by zaiyon »

with "ZSNES WIP October 24" under GNU, I don't have any netplay compability like in 1.37presomethingsomething, that I've been using for single play (working perfect) until I replaced it with 1.36 to use netplay...

same problem on this version, starting a server or connecting to a server, actually nothing happens ;)
Joe Camacho
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Post by Joe Camacho »

are you using a router or software? try reading netplay.txt
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zaiyon
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Post by zaiyon »

cannot locate it, the man page does not say anyting about it.... yes, I am using a router, can this make problems? Have you some links for me to read about this?
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Post by Joe Camacho »

zaiyon wrote:cannot locate it, the man page does not say anyting about it.... yes, I am using a router, can this make problems? Have you some links for me to read about this?
netplay.txt is located inside the zip file you downloaded.
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Post by Mexandrew »

According to Nach, one of the developers, my definition of IPX is wrong. Sorry for the inconvenience.
Last edited by Mexandrew on Sun Nov 07, 2004 1:12 am, edited 1 time in total.
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Post by Nach »

Yes, but I fail to see what IPX has to do with the issue here.

My guess is there are some incompatibilities between Linux and Windows, but I never tried it...
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Joe Camacho
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Post by Joe Camacho »

mexandrew wrote:According to Nach, one of the developers, IPX is not working too good. I remember that IPX ramdomly loses packets and can go easily out of sync. The router isn't an issue.
I can play just fine using a proper configured router and two machines on my lan, I'm using the Windows version BTW. Maybe a Linux only problem?

Edit: Darn, I didn't read the last part about using both Linux and Windows. I vote for incompability or wrong router configuration.
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Nach
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Post by Nach »

Just tried testing right now, and I can't even get Linux netplay to start :/
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Post by Nach »

I just netplayed between Linux and Windows no problem by running ZSNESW on both of them.

Although I have trouble with keyboard input in WINE.
pagefault told me you won't have keyboard trouble under WineX.
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zaiyon
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Post by zaiyon »

can you tell me the version you tried nach? Is there the problem I talked about or does everything work well?
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Post by Nach »

zaiyon wrote:can you tell me the version you tried nach? Is there the problem I talked about or does everything work well?
I can't recreate your problem, as I can't even get Linux netplay to start.

Read what I wrote carefully.

What I got to work was this:

http://www.ipherswipsite.com/files/zsne ... W_1024.zip

And it worked well.
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Post by Aerdan »

I've played Tetris Attack with my sister on my LAN several times using 1.36 as opposed to the WIP.
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Post by Ichinisan »

In my opinion, Netplay was *made* for Tetris Attack ;)
zaiyon
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Post by zaiyon »

Nach wrote:I can't recreate your problem, as I can't even get Linux netplay to start.
are you having the same netplay problems like me?
When I try to start netplay (start a server or connect to one) not using the version 1.36, actually nothing happens, the usual window opens, but without any output, nobody is able to connect to a server opened like this.

compile 1.36 and use the 1.36 windows binaries if you wish to recreate my problem, then try seiken densetsu 3 and play some minutes together (in this game, the first player starts playing and the other one has to watch until player one is far enough trough the story to meet the player of your choice, but in my case, the monster in the first fight just behaved different from that on the other machine.

wine or cedega (WineX) don't work good after all, problems with keyboard input and graphic problems under cedega...
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Post by Nach »

zaiyon wrote:
Nach wrote:I can't recreate your problem, as I can't even get Linux netplay to start.
are you having the same netplay problems like me?
When I try to start netplay (start a server or connect to one) not using the version 1.36, actually nothing happens, the usual window opens, but without any output, nobody is able to connect to a server opened like this.
That's what I mean by netplay not starting.
zaiyon wrote: compile 1.36 and use the 1.36 windows binaries if you wish to recreate my problem,
I'm not going to touch 1.36, as bugs with it that don't exist currently are irrelivant.
zaiyon wrote: wine or cedega (WineX) don't work good after all, problems with keyboard input and graphic problems under cedega...
I metioned that already. Have a gamepad?
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zaiyon
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Post by zaiyon »

nope.... I tried to compile several versions from source (I'm using gentoo linux, so compilation is usually done automaticaly using an ebuild) as said in the install.txt, but on running ./configure, I get an unusual error about SDL, here is the whole output:

Code: Select all

# ./configure --prefix=/usr/local/games
loading cache ./config.cache
-- Where is our compiler, and who are we compiling for?
checking for gcc... gcc
checking whether the C compiler (gcc -pipe -I. -Wall ) works... yes
checking whether the C compiler (gcc -pipe -I. -Wall ) is a cross-compiler... nochecking whether we are using GNU C... yes
checking whether gcc accepts -g... yes
checking for c++... g++
checking whether the C++ compiler (g++ -pipe -I. -Wall ) works... yes
checking whether the C++ compiler (g++ -pipe -I. -Wall ) is a cross-compiler... no
checking whether we are using GNU C++... yes
checking whether g++ accepts -g... yes
checking for nasm... /usr/bin/nasm
checking for a BSD compatible install... /bin/install -c
checking host system type... i686-pc-linux-gnu
checking target system type... i686-pc-linux-gnu
checking build system type... i686-pc-linux-gnu
-- Do we have X, and where is it? Needed for Mesa Checking
checking how to run the C preprocessor... gcc -E
checking for X... libraries /usr/X11R6/lib, headers
-- Where is libSDL and zlib, and do we want/have libPNG and OpenGL support?
checking for sdl-config... /usr/bin/sdl-config
checking for SDL - version >= 1.2.0... no
*** Could not run SDL test program, checking why...
*** The test program failed to compile or link. See the file config.log for the
*** exact error that occured. This usually means SDL was incorrectly installed
*** or that you have moved SDL since it was installed. In the latter case, you
*** may want to edit the sdl-config script: /usr/bin/sdl-config
configure: error: SDL >= 1.2.0 is required
I tried several libsdl versions, but the error does not leave....
CreatureOfNature
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Post by CreatureOfNature »

i had a similar problem with the game killer instinct and gundam wing endless duel, i read somewhere that the two computers had a bad communication error or something. i just solved this by reconnecting to the other side and restarting
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