However, when I finally got around to downloading and beginning to play Seiken Densetsu III, some of the sound effects were way off what they originally are. For example, opening doors causes this high-pitched crackling sound rather than the usual door opening sound effect. Another high-pitched crackling sound occurs when the sailor raises the bridge before sailing off with the boat.
I thought it was the ROM itself. So, I asked my brother to send me the ROM I had on my desktop PC back at home. Again, it did the same thing.
When I asked my brother to upgrade ZSNES to the latest version, as he was using the last non-WIP version of ZSNES, everything sounded fine according to him. (I first noticed it when I downloaded SD3 in late September with the latest WIP version of ZSNES at that time.)
I'm not sure if this means anything or not, but while playing with the sound channels, channels 7 and 8 were the ones used for these sound effects.
Maybe I'm just unlucky?
Code: Select all
---------------------Internal ROM Info----------------------
File: Seiken Densetsu 3.smc
Name: SeikenDensetsu3e Company: Square
Header: Exists (type?) Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 32 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.0
Checksum: Bad 0x86DE != 0x19EF CRC32: 7DBDE871
--------------------------Database--------------------------
ROM wasn't found in the database (possible bad dump).
System: Microsoft Windows XP Home Edition SP2
Processor: AMD Athlon Processor 3000+, MMX, 3DNOW
Memory: 510MB
Video: NVIDIA GeForce 4400 Go 64MB
Sound: SoundMAX Digital Audio
ZSNES Version: ZSNES WIP RC1 (latest available download as of Monday Dec 6, 2004)
DirectX: 9.0c
Desktop PC Specs:
System: Microsoft Windows 2000 Pro SP4
Processor: Intel Pentium III
Memory: 512MB
Video: ATI Radeon 7000 64MB
Sound: Creative Labs Sound Blaster Audigy OEM
ZSNES: ZSNES WIP RC1
DirectX: 9.0c