Wow, I actually contributed to ZSNES.

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xamenus
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Wow, I actually contributed to ZSNES.

Post by xamenus »

I "added support" for games with .bs and .st extensions to appear in the GUI. :roll:

I am not a coder, I merely used the existing code as a guide to add these two extensions.

I have no idea how to make a patch, so here is a zip file that has the original version and the new version with my changes (the file is gui\guiload.inc from the latest CVS).

Even if this contribution is considered ridiculous and unprofessional, I'm still interested in the discussion nevertheless. :) My question is, since this was so simple, why wasn't it implemented before?
hydr0x
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Post by hydr0x »

maybe because no one realized it didn't already feature this ;) you know, not a lot of people actually use .bs and .st roms...
grinvader
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Post by grinvader »

The question is: does it work ? You can make zsnes accept any extension easily, but the file handling - init, memory mapping and stuff - isn't automatic for new file types.
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Post by Nach »

It should work for any non compressed type just fine.

As to why I haven't done it till now is because I never bothered.

It's worthy to note that until a lot of recent changes I made, you would have had to modify a lot more than that.
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xamenus
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Post by xamenus »

Yes, after setting up the paths for the G-NEXT base cart and the STBIOS, each game runs fine.
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