JB would be so proud

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

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neo_bahamut1985
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Post by neo_bahamut1985 »

Whoops. :oops:
俺はテメエの倒す男だ! 宜しく! お前はもう死んでいる...
adventure_of_link
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Post by adventure_of_link »

all this said, crunch for useless necromancy.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Nach
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Post by Nach »

adventure_of_link wrote:all this said, crunch for useless necromancy.
On topic posts aren't useless necromancy. You must be one of those people who advocate having 300 threads to the same topic because the previous ones went off the front page.

neo_bahamut1985:
The feature is available in the latest ZSNES releases, however if you want to play with the old build anyway, or get to the NSRT site in general, follow the directions here:
http://board.zsnes.com/phpBB2/viewtopic ... 450#158238
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
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Y~K
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Post by Y~K »

Where are you JB ;_;
Gil_Hamilton
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Post by Gil_Hamilton »

Y~K wrote:Where are you JB ;_;
Jb is gone forever. Your tears are shed in vain.
Nach
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Post by Nach »

Gil_Hamilton wrote:
Y~K wrote:Where are you JB ;_;
Jb is gone forever. Your tears are shed in vain.
Nah.
If you were here long enough, you'd know that JB still haunts the board from time to time.

I hear he uses aliases though.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
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Rydian
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Post by Rydian »

What about anti-aliasing? =D

*shot at* D:
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Took me, what, a year to update this info?
And meh, screw legs.
Oh... puns. I get it. Shame on me.
adventure_of_link
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Post by adventure_of_link »

Nach wrote:On topic posts aren't useless necromancy.
I will agree with you here, but the necromancing post wasn't. it was more or less praise to your program, which could've probably been done in a new thread.

whatever though, your call.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Nach
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Post by Nach »

adventure_of_link wrote:
Nach wrote:On topic posts aren't useless necromancy.
I will agree with you here, but the necromancing post wasn't. it was more or less praise to your program, which could've probably been done in a new thread.
Um, he wanted to know how he could download http://nsrt.edgeemu.com/zsnesw-mice.zip listed on the first page so he could test out the feature. You call that off topic, and praising some random program?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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adventure_of_link
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Post by adventure_of_link »

Nach wrote:You call that off topic, and praising some random program?
No, I was refering to this post:

http://board.zsnes.com/phpBB2/viewtopic ... 836#158836
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Gil_Hamilton
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Post by Gil_Hamilton »

Rydian wrote:What about anti-aliasing? =D

*shot at* D:
The JB was vector graphics. He didn't need anti-aliasing.
Nach
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Post by Nach »

adventure_of_link wrote:
Nach wrote:You call that off topic, and praising some random program?
No, I was refering to this post:

http://board.zsnes.com/phpBB2/viewtopic ... 836#158836
Oh sorry about that. I didn't even notice that post. I thought the first new post was by neo_bahamut1985.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
adventure_of_link
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Post by adventure_of_link »

Nach wrote:
adventure_of_link wrote:
Nach wrote:You call that off topic, and praising some random program?
No, I was refering to this post:

http://board.zsnes.com/phpBB2/viewtopic ... 836#158836
Oh sorry about that. I didn't even notice that post. I thought the first new post was by neo_bahamut1985.
that's quite alright man. next time check the time stamps. :)

but in any case, thread will remain open.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
grinvader
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Post by grinvader »

Gil_Hamilton wrote:
Rydian wrote:What about anti-aliasing? =D

*shot at* D:
The JB was vector graphics. He didn't need anti-aliasing.
Image

Because anti-aliasing is for weenies.
皆黙って俺について来い!!

Code: Select all

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Gil_Hamilton
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Post by Gil_Hamilton »

grinvader wrote:
Gil_Hamilton wrote:
Rydian wrote:What about anti-aliasing? =D

*shot at* D:
The JB was vector graphics. He didn't need anti-aliasing.
Image

Because anti-aliasing is for weenies.
<3 :D
Mark7
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Post by Mark7 »

An old game called Settlers (i think part 1 or 2) had a splitscreen multiplayer mode with support for 2 mice.
[url=http://www.youtube.com/watch?v=3Gmex_4hreQ]Say NO to the Loudness war[/url]
franpa
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Post by franpa »

"The Settlers 2" it is not part 1 or 2. and yes it does.
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creaothceann
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Post by creaothceann »

:roll:


I think everybody knew what was meant.
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Panzer88
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Post by Panzer88 »

yes, but why pass up an oppertunity to be elitist

:roll: :wink:
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
CZroe
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Post by CZroe »

I wonder if anyone has put this functionality in with the Wii Remote? GlovePIE supports multiple mouse pointers.
Jipcy wrote:
herzog wrote:How many motherboards feature inputs for more than one mouse, or is there some sort of adapter that can be bought?
Two PS/2 ports, one each for keyboard and mouse. But then a theoretically infinite number of USB ports and mice.
Theoretically, it's:

127 - (amount of hubs required)

Most hubs with many ports integrate multiple hubs in one and detract more than one from the device count.

Prinny edit: never mind...
McAffee says ZSNES has a virus in it!*nt*
im glad u think its funny a**hole o wate no im not go 2 hell
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