Kega Fusion v3.61

Announce new emulators, discuss which games run best under each emulator, and much much more.

Moderator: General Mods

Neo Kaiser
Veteran
Posts: 844
Joined: Thu Jul 29, 2004 3:56 am

Post by Neo Kaiser »

Dullaron wrote:I joking Neo Kaiser. lol
But of course you're!
Yes I know that my grammar sucks!
adventure_of_link
Locksmith of Hyrule
Posts: 3634
Joined: Sun Aug 08, 2004 7:49 am
Location: 255.255.255.255
Contact:

Post by adventure_of_link »

h4tred wrote:And those fucking Americans too. :roll:
Shut up.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
Squall_Leonhart
Trooper
Posts: 369
Joined: Tue Jun 10, 2008 6:19 am
Location: Australia
Contact:

Post by Squall_Leonhart »

adventure_of_link wrote:
h4tred wrote:And those fucking Americans too. :roll:
Shut up.
Shut up please!
[img]http://img.photobucket.com/albums/v253/squall_leonhart69r/Final_Fantasy_8/squall_sig1.gif[/img]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
bobthebuilder
Hazed
Posts: 76
Joined: Sat Jan 28, 2006 7:21 am

Post by bobthebuilder »

Neo Kaiser wrote: Anyway Steve Snake and AamirM are helping each other and not competing.
Steve Snake is actually helping out when he can and so is AamirM. Go to the sprites mind forums to see them help each other out.
AamirM
Regen Developer
Regen Developer
Posts: 533
Joined: Sun Feb 17, 2008 8:01 am
Contact:

Post by AamirM »

For anybody who didn't get it, I was joking dammit!!!
h4tred

Post by h4tred »

Shut up.
Well, well, well, if it isn't the mod with the stick up its ass. You think I was referring to byuu, right? Well I WASN'T. I have nothing against byuu or BSNES, but I DO have issues with people like YOU, who constantly tell me to shut up.
Shut up please!
I don't appreciate your tone. :? :roll:
For anybody who didn't get it, I was joking dammit!!!
No your not. :roll:
adventure_of_link
Locksmith of Hyrule
Posts: 3634
Joined: Sun Aug 08, 2004 7:49 am
Location: 255.255.255.255
Contact:

Post by adventure_of_link »

h4tred wrote:
Shut up.
Well, well, well, if it isn't the mod with the stick up its ass
Well well well, it's the user with the stick up his ass

just like a good majority of this board, so get used to it.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Post by grinvader »

my stick could beat up your stick lawl
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Squall_Leonhart
Trooper
Posts: 369
Joined: Tue Jun 10, 2008 6:19 am
Location: Australia
Contact:

Post by Squall_Leonhart »

h4tred wrote:
Shut up.
Well, well, well, if it isn't the mod with the stick up its ass. You think I was referring to byuu, right? Well I WASN'T. I have nothing against byuu or BSNES, but I DO have issues with people like YOU, who constantly tell me to shut up.
Shut up please!
I don't appreciate your tone. :? :roll:
For anybody who didn't get it, I was joking dammit!!!
No your not. :roll:
I was telling A_O_L to be polite when telling people to shut up :P
[img]http://img.photobucket.com/albums/v253/squall_leonhart69r/Final_Fantasy_8/squall_sig1.gif[/img]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
Neo Kaiser
Veteran
Posts: 844
Joined: Thu Jul 29, 2004 3:56 am

Post by Neo Kaiser »

I feel a little guilty for the chaos in this thread. If the monkey comes over...It will be the end...

This thread is so full of lulz.
Yes I know that my grammar sucks!
Squall_Leonhart
Trooper
Posts: 369
Joined: Tue Jun 10, 2008 6:19 am
Location: Australia
Contact:

Post by Squall_Leonhart »

Neo Kaiser wrote:I feel a little guilty for the chaos in this thread. If the monkey comes over...It will be the end...

This thread is so full of lulz.

I saw that
[img]http://img.photobucket.com/albums/v253/squall_leonhart69r/Final_Fantasy_8/squall_sig1.gif[/img]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
FirebrandX
Trooper
Posts: 376
Joined: Tue Apr 19, 2005 11:08 pm
Location: DFW area, TX USA
Contact:

Post by FirebrandX »

The new Fusion fullscreen features are fantastic! I like using the combo of aspect fit and nearest multiple on my 1680x1050 screen. It saves me the hassle of creating center-timed custom resolutions on my graphic card. If I could make one request, it would be an extra feature called "non-corrected fit". This would allow for 256x240 modes with "nearest multiple" to be zoomed to sizes like 1024x960 instead of 1280x960. I've never been a fan of software aspect correction.

Also my favorite crappy video game "King's Bounty" still has improperly emulated music. It sounds fluttery and some notes stop abruptly. I have the physical cart version and it doesn't sound like that.
King Of Chaos
Trooper
Posts: 394
Joined: Mon Feb 20, 2006 3:11 am
Location: Space

Post by King Of Chaos »

FirebrandX wrote:Also my favorite crappy video game "King's Bounty" still has improperly emulated music. It sounds fluttery and some notes stop abruptly. I have the physical cart version and it doesn't sound like that.
I'd inform Steve Snake on Eidolon's Inn on the Kega forums there about that one to see what he says.
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion Supporter[/url] | [url=http://byuu.cinnamonpirate.com/]bsnes Supporter[/url] | [url=http://aamirm.hacking-cult.org/]Regen Supporter[/url]
neo_bahamut1985
-Burninated-
Posts: 871
Joined: Mon Sep 10, 2007 11:33 pm
Location: Unspecified

Post by neo_bahamut1985 »

In the games I've played so far, every game sounds perfect as far as I can tell.
俺はテメエの倒す男だ! 宜しく! お前はもう死んでいる...
FirebrandX
Trooper
Posts: 376
Joined: Tue Apr 19, 2005 11:08 pm
Location: DFW area, TX USA
Contact:

Post by FirebrandX »

King Of Chaos wrote:
FirebrandX wrote:Also my favorite crappy video game "King's Bounty" still has improperly emulated music. It sounds fluttery and some notes stop abruptly. I have the physical cart version and it doesn't sound like that.
I'd inform Steve Snake on Eidolon's Inn on the Kega forums there about that one to see what he says.
I had mentioned it before to him there back during 3.51, but he was pretty irritable back then and so I don't think he really cared.

Anyway, there's a good comparison to use to see how the music in King's Bounty messes up, and it seems to be sample-rate related. Take the latest Regen and set the sample rate to 48000 and then play King's Bounty. While you are on the horse, listen to the music for a while. Now change the sample rate to 44100 and notice the sound becomes fluttery and unstable, which is exactly how it sounds in Fusion.
AamirM
Regen Developer
Regen Developer
Posts: 533
Joined: Sun Feb 17, 2008 8:01 am
Contact:

Post by AamirM »

I'll check it out in Regen. Is it possible that you can do a recording?
FirebrandX
Trooper
Posts: 376
Joined: Tue Apr 19, 2005 11:08 pm
Location: DFW area, TX USA
Contact:

Post by FirebrandX »

I can if need be. I can even record the real hardware version too.
King Of Chaos
Trooper
Posts: 394
Joined: Mon Feb 20, 2006 3:11 am
Location: Space

Post by King Of Chaos »

That would be much appreciated actually. :)
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion Supporter[/url] | [url=http://byuu.cinnamonpirate.com/]bsnes Supporter[/url] | [url=http://aamirm.hacking-cult.org/]Regen Supporter[/url]
SteveSnake
Rookie
Posts: 11
Joined: Thu Mar 02, 2006 8:41 pm

Post by SteveSnake »

FirebrandX wrote:I had mentioned it before to him there back during 3.51, but he was pretty irritable back then and so I don't think he really cared.
Irritable? Moi? :wink:

More likely it's because I couldn't hear what you were talking about. Still can't... I get on the horse, listen... can't hear anything going wrong. Maybe you can be more specific?
FirebrandX wrote:I've never been a fan of software aspect correction
You'll want to use the DoubleRaw plugin, then.

-edit- might as well put all this in one post...
byuu wrote:Weird, I hadn't noticed that. That may explain why I wasn't able to get Kega to not skip constantly on Vista Ultimate.
byuu wrote:Does Vista have any new, compelling API features to use? The only one that seems neat since Win2k is the Windows 7 taskbar context menus.
As King says, it's all about framerate issues. I notice you're having these in bsnes too. I'm going to send some code to Aamir once I know it's stable and doesn't cause other issues, so you can expect to receive that in your inbox too ;)
byuu wrote:Odd, you'd think aspect correction would be the very last step. It'd really throw off eg HQ2x otherwise.
It is usually, screenshot stuff goes down a different path. My renderer is a bit odd, but its required in order to get certain hardware features accurate.
byuu wrote:Shitfuck o.O

Hope he's using a listbox for all those, would make for one really onerous popup menu :P
Heh, no - the people requesting this said they didnt care about huge fuckoff menus :) I doubt it'll be filled anyway. At least, not with anything useful.
ShadowFX wrote:Thanks a lot! I wonder why this option is not present in the menu.
It's an option you tend to only set once, and I don't like cluttering menus with not very useful options.
ShadowFX wrote:Since when is there (friendly or unfriendly) competition in emulation land?
I think 'competition' is the wrong word.
AamirM wrote:I am coming to get you Kega!!!!!
/reaches for sword
Have At You!
h4tred wrote:We have to show the British bastard who's boss.
Less of the bastard. I'm a c**t.
Neo Kaiser wrote:If the monkey comes over...It will be the end...
Ooh, monkey...

/wanders off looking for monkeys
Squall_Leonhart
Trooper
Posts: 369
Joined: Tue Jun 10, 2008 6:19 am
Location: Australia
Contact:

Post by Squall_Leonhart »

Steve, there is more interest in plugins then you'd think ;) especially since vba-m gained the ability to use kega plugins.

Code: Select all

2XPM.rpi
2xPM_LQ.rpi
2XPMLQ.rpi
2xSaI.rpi
4xSaI.rpi
Bilinear.rpi
BilinearPlus.rpi
Double.rpi
DoubleRaw.rpi
Eagle.rpi
EPX.rpi
g2xscale.rpi
hq2x.rpi
HQ2xS.rpi
hq3x.rpi
HQ3xS.rpi
hq4x.rpi
HQxS.rpi
lcd3x.rpi
lcd3x_nommx.rpi
lcd3x_vblend.rpi
lq2x.rpi
LQ2xS.rpi
lq3x.rpi
LQ3xS.rpi
lq4x.rpi
LQ4xS.rpi
MDNTSC.rpi
Scale2x.rpi
Scale3x.rpi
Scale4x.rpi
ScanLineTv.rpi
Super2xSaI.rpi
SuperEagle.rpi
SuperScale.rpi
SuperScale75.rpi
As of this point, there are 37 or 38 plugins available in the kega format, with the chance that more may yet be made, using wolfwings optimised hq2x filter.


Anyway, <3 Kega fusion, especially more so now it has savestate support for Mega-CD games ^_^, Great work Steve
[img]http://img.photobucket.com/albums/v253/squall_leonhart69r/Final_Fantasy_8/squall_sig1.gif[/img]
[url=http://vba-m.com/]VBA-M Forum[/url], [url=http://www.ngohq.com]NGOHQ[/url]
FirebrandX
Trooper
Posts: 376
Joined: Tue Apr 19, 2005 11:08 pm
Location: DFW area, TX USA
Contact:

Post by FirebrandX »

Success! I've managed to figure something new out about the funky sound of King's Bounty in Fusion, and ultimately why nobody else noticed it when they checked:

You have to load another game first, and then load King's Bounty without turning off the emulator. I found this out because I went to record the Fusion sound output and low & behold the sound was fine this time! I was like "WTF?? Why does it sound fine now?" So I fiddled with a bunch of settings and still it sounded fine. Then it came to me that I had played it after testing some other games. So I loaded Castlevania Bloodlines, played a few seconds into the first stage, and then loaded King's Bounty. Viola! The sound was back to being screwed up. I imagine this should be an easy fix as its probably something to do with the sound channels not being cleared and reset or something.

Anyway, I will get back to recording the screwed up sound and get it uploaded just in case you still need a comparison.
King Of Chaos
Trooper
Posts: 394
Joined: Mon Feb 20, 2006 3:11 am
Location: Space

Post by King Of Chaos »

I might of found one earlier in regards to King's Bounty, the sound pops when you head into the Coliseum during the little dialog choices inside.
Last edited by King Of Chaos on Tue Jan 06, 2009 3:53 am, edited 1 time in total.
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion Supporter[/url] | [url=http://byuu.cinnamonpirate.com/]bsnes Supporter[/url] | [url=http://aamirm.hacking-cult.org/]Regen Supporter[/url]
FirebrandX
Trooper
Posts: 376
Joined: Tue Apr 19, 2005 11:08 pm
Location: DFW area, TX USA
Contact:

Post by FirebrandX »

King Of Chaos wrote:I might have found one earlier in regards to King's Bounty, the sound pops when you head into the Coliseum during the little dialog choices inside.

The sound pops on the real hardware too.

BTW an update: It appears ONLY loading Castlevania Bloodlines first causes King's Bounty's sound to screw up. I've tried with several other games now and none of them affected it. Also, When loading Castlevania, all you have to do is wait for the first sound from the konami logo screen, and then you can load up King's Bounty with screwy sound.
King Of Chaos
Trooper
Posts: 394
Joined: Mon Feb 20, 2006 3:11 am
Location: Space

Post by King Of Chaos »

Do you use the load ROM dialog, or do you load the games up from file history? Also do you have the Genesis BIOS enabled?

One last thing, what's your sound settings? I'm going to try to reproduce this.

P.S. Thanks for confirming the sound pops on the real hardware. ;)

EDIT: Actually, got a savestate handy to try this?
[url=http://www.eidolons-inn.net/tiki-index.php?page=Kega]Kega Fusion Supporter[/url] | [url=http://byuu.cinnamonpirate.com/]bsnes Supporter[/url] | [url=http://aamirm.hacking-cult.org/]Regen Supporter[/url]
FirebrandX
Trooper
Posts: 376
Joined: Tue Apr 19, 2005 11:08 pm
Location: DFW area, TX USA
Contact:

Post by FirebrandX »

Not using the bios files (though I do have them), and I'm loading from the menu file load option for both games. Using 44100 + SuperHQ.

Edit: using a save state file does not work. You still have to load Castlevania to screw up the sound. Its emulator related, so this makes sense.
Post Reply