Idea: bsnes logo contest
Illustrator is a pain, I will give it a shot later unless I'm beat to the punch, but how about making a selection in Photoshop, turning it into a path, and then exporting that to illustrator
not that that would be any better but the results may vary
materials not included, must be 18 or older to register, Hawaii and Alaska are not eligible, ingredients must be kosher, valid until 6/1/09
mail your entry to G.B. 2 Bed Garfield, Santa Ana, California
in other news, have you thought about a matching 16x16 and 32x32 icon yet for kicks
not that that would be any better but the results may vary
materials not included, must be 18 or older to register, Hawaii and Alaska are not eligible, ingredients must be kosher, valid until 6/1/09
mail your entry to G.B. 2 Bed Garfield, Santa Ana, California
in other news, have you thought about a matching 16x16 and 32x32 icon yet for kicks
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Are you using CS2/3/4 or a classic like Photoshop 7Gleasonator wrote:Good idea, but I just tried and got jagged edges.gllt wrote:how about making a selection in Photoshop, turning it into a path, and then exporting that to illustrator
I know at least CS3 has Selection > Refine Edge
EDIT; just realizing that MIGHT NOT HELP MUCH huh
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CS4 is too much of a load for my CPU and I got used to CS3 after a while, though my first was Jasc Paint Shop Pro 9 and I use Paint.NET for quick stuff involving transparency and crap
either way I think the convert to path has a tolerance setting, though I'm not sure if when the path is export to illustrator it would make a difference
either way I think the convert to path has a tolerance setting, though I'm not sure if when the path is export to illustrator it would make a difference
I remember an article in Dreamcast magazine about smell-o-vision. It was so close to hitting mainstream!Gil_Hamilton wrote:Smell-o-vision plz.funkyass wrote:Im personally opposed to visuals, I demand the logo be entirely made of tactile information!
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Panzer88 wrote:Dreamcast
DOES NOT COMPUTEPanzer88 wrote:mainstream
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
reminds me of walking into like a walmart back in 99 and there was a dreamcast and a playstation on display next to each other.
This lady and her kid come up and are looking at it, and asked "so what is this" and I explained it was a new system made by sega, and she asked "so is it better?"... I looked at her, looked back at the kiosks, then back and her.
"well... yes it's a faster machine..." looked back at the kiosks, and then at her again, my head screaming "HOLY SHIT ARE YOU BLIND!"
I believe soul calibur was on display for the dreamcast and ape escape was on the playstation.
people never cease to amaze me.
This lady and her kid come up and are looking at it, and asked "so what is this" and I explained it was a new system made by sega, and she asked "so is it better?"... I looked at her, looked back at the kiosks, then back and her.
"well... yes it's a faster machine..." looked back at the kiosks, and then at her again, my head screaming "HOLY SHIT ARE YOU BLIND!"
I believe soul calibur was on display for the dreamcast and ape escape was on the playstation.
people never cease to amaze me.
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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Indie gamer, with the power to import wrote:Dreamcast was highly underrated!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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I had a lot of fond memories of my Dreamcast. It was a fantastic system for its time, and I was very pissed off when Sega wimped out on it. I remember hooking it up to my monitor to play Code Veronica and being blown away by the visuals.
NES NTSC palette file:
http://www.firebrandx.com/downloads/fbx2pal.zip
http://www.firebrandx.com/downloads/fbx2pal.zip
How can anyone forget Skies of Arcadia, Sonic Adventure 2, Ikaruga, Shenmue,Phantasy Star Online, playing Quake III online without lag against PC players with a 33.6/56k modem, the amazing emulators (NesterDC SE, DCgnuBoy, DreamSNES, Bleemcast), the Dream Passport browser (with its wonderful MIDI player and built-in Genesis/TurboGrafx emulators), DCPlaya (a custom script-based operating system with a media player),the marathon sessions of Chu Chu Rocket,Samba De Amigo and Bomberman Online,...
Last edited by kick on Mon Feb 23, 2009 5:56 am, edited 4 times in total.
[i]Have a nice kick in da nutz[/i] @~@* c//
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http://www.istockphoto.com/file_thumbvi ... ng-poo.jpg
someone had to.
(mod note: at least don't inline if you have to post such childish things.)
someone had to.
(mod note: at least don't inline if you have to post such childish things.)
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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grab life by the hornsMetatron wrote:I think the logo should be a bull.
owai--
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
alright alright, no offense to anyone, I wasn't the one who brought up the bull shit, anywho, great stuff guys.Panzer88 wrote: (mod note: at least don't inline if you have to post such childish things.)
[quote="byuu"]Seriously, what kind of asshole makes an old-school 2D emulator that requires a Core 2 to get full speed? [i]>:([/i] [/quote]
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