Super Probotector
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Super Probotector
Hello.
I was wondering if there is anyone here who knows the 30 lives cheat code for super probotector
I was wondering if there is anyone here who knows the 30 lives cheat code for super probotector
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- Locksmith of Hyrule
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<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- Buzzkill Gil
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GameFAQs claims you can get 30 lives by doing a Hadouken motion and pressing Start on the title.
I cannot verify it.
There's evidence in the Japanese ROM Konami at least planned a 30 lives code. But I can't find evidence it is still working.
Here's what I know:
00:808A is the ASM to set default lives (3) (set $1E3C to 3).
00:B2BA is ASM to set lives to 30. (00:B2B3 looks like the start of the routine). But I don't see any references (at least absolute).
00:BA12 (ROM $3A12): routine checks RAM $1E3C, sets $1C04 as index to lives setting (0, 1, 2) if it finds $1E3C = 3, 5, or 7. Else sets $1C04 = 3.
00:BA06 (ROM $3A06): reads index $1C04 to set lives (3, 5, 7, 30), using table at $05:8892 (ROM $28892).
Only controller references I found were:
00:8B26 - reads all 4 ports. Stores buttons held at RAM $20-27, buttons pressed at $28-2F.
Then, it immediately checks if Select is pushed, and if it is, checks if L+R+Select+Start is pushed (quick reset, I guess).
00:B169 - checks if Start is not pushed, or Up/Down is pushed.
00:B184 - checks if Select+Down is pushed (moves cursor two choices at once).
No visible accessible check for Left/Right in the code (lowest bit of $4219), nor any other lettered buttons.
This rules out GameFAQs sound test code (hadouken then X) and Stage select.
I cannot verify it.
There's evidence in the Japanese ROM Konami at least planned a 30 lives code. But I can't find evidence it is still working.
Here's what I know:
00:808A is the ASM to set default lives (3) (set $1E3C to 3).
00:B2BA is ASM to set lives to 30. (00:B2B3 looks like the start of the routine). But I don't see any references (at least absolute).
00:BA12 (ROM $3A12): routine checks RAM $1E3C, sets $1C04 as index to lives setting (0, 1, 2) if it finds $1E3C = 3, 5, or 7. Else sets $1C04 = 3.
00:BA06 (ROM $3A06): reads index $1C04 to set lives (3, 5, 7, 30), using table at $05:8892 (ROM $28892).
Code: Select all
Can't find reference to 00:B11D. Didn't bother checking what $1C0C, $1C0E are.
80/B11D: 2069B2 JSR $B269
80/B120: B01B BCS $B13D
80/B269: AD0E1C LDA $1C0E
80/B26C: D008 BNE $B276
80/B276: CE0E1C DEC $1C0E
80/B279: AC0C1C LDY $1C0C
80/B27C: C00600 CPY #$0006
80/B27F: B027 BCS $B2A8
80/B2A8: A528 LDA $28
80/B2AA: 052A ORA $2A
80/B2AC: 890010 BIT #$1000
80/B2AF: D002 BNE $B2B3 ;set lives to 30
80/B2B1: 18 CLC
80/B2B2: 60 RTS
00:8B26 - reads all 4 ports. Stores buttons held at RAM $20-27, buttons pressed at $28-2F.
Then, it immediately checks if Select is pushed, and if it is, checks if L+R+Select+Start is pushed (quick reset, I guess).
00:B169 - checks if Start is not pushed, or Up/Down is pushed.
00:B184 - checks if Select+Down is pushed (moves cursor two choices at once).
No visible accessible check for Left/Right in the code (lowest bit of $4219), nor any other lettered buttons.
This rules out GameFAQs sound test code (hadouken then X) and Stage select.
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- ZSNES Shake Shake Prinny
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Left yourself wide open.Gil_Hamilton wrote:Nope. Nobody. If Konami programmed a Code of some sort,
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
he looked through the game code and found that your 30-lives code doesn't seem to exist.silver- wrote:hi guys
The thing is i had this cheat code ~10 years ago, so it does really exist..
me, my brothers and all our friends knew it and used it all the time, but now it's forgotten...there has to be someone out there who knows it
edit: i dont understand any of what u said in your post KingMike haha
maybe you're remembering the 30-lives code that was in NES Contra/Probotector..?
Why yes, my shift key *IS* broken.
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- ZSNES Developer
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What he's saying is that while yes, there is code, but you would probably have had to add quite a bit of code to get it to work.silver- wrote:hi guys
The thing is i had this cheat code ~10 years ago, so it does really exist..
me, my brothers and all our friends knew it and used it all the time, but now it's forgotten...there has to be someone out there who knows it
edit: i dont understand any of what u said in your post KingMike haha
Blame yourself for not writing it down/copy+paste it somewhere.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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- Buzzkill Gil
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- Devil's Advocate
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- ZSNES Shake Shake Prinny
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324 years in paintgllt wrote:
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
I find it amusing that the first result is this very page.adventure_of_link wrote:Go here.
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- ZSNES Developer
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Heh.Johan_H wrote:I find it amusing that the first result is this very page.adventure_of_link wrote:Go here.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
Re: Super Probotector
ahhhh i cant help it, this is driving me crazy everyday..
isnt there anything else you guys can check? :/
cant we contact the designers of the game or something? :>
(sorry for reviving old thread =D)
isnt there anything else you guys can check? :/
cant we contact the designers of the game or something? :>
(sorry for reviving old thread =D)
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- ZSNES Shake Shake Prinny
- Posts: 5632
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Re: Super Probotector
Kingmike checked back then, dood. You could have spent that >1 year delay learning asm so you could understand his post, you know.silver- wrote:isnt there anything else you guys can check? :/
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Buzzkill Gil
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- Joined: Wed Jan 12, 2005 7:14 pm
Re: Super Probotector
I truly suspect that there is no Konami-created "code" in the final game, and any reports to the contrary are mere myth. The fact that you've been searching for a year and haven't found evidence of any sort of Code by Konami indicates as much. Surely if Konami HAD included a Code, you would've discovered it by now, so there must not be any sort of Konami Code.silver- wrote:ahhhh i cant help it, this is driving me crazy everyday..
isnt there anything else you guys can check? :/
cant we contact the designers of the game or something? :>
(sorry for reviving old thread =D)
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: Super Probotector
well, whether it's a konami code or not, it does truly exist. i will check with my brother today and tell him to ask around his friends and see if anyone remembers.Gil_Hamilton wrote:I truly suspect that there is no Konami-created "code" in the final game, and any reports to the contrary are mere myth. The fact that you've been searching for a year and haven't found evidence of any sort of Code by Konami indicates as much. Surely if Konami HAD included a Code, you would've discovered it by now, so there must not be any sort of Konami Code.silver- wrote:ahhhh i cant help it, this is driving me crazy everyday..
isnt there anything else you guys can check? :/
cant we contact the designers of the game or something? :>
(sorry for reviving old thread =D)
and about kingmike's post, was that the japanese rom he checked?
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- ZSNES Shake Shake Prinny
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Re: Super Probotector
he says sosilver- wrote:and about kingmike's post, was that the japanese rom he checked?
in his post
that you should have read
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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- Buzzkill Gil
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- Joined: Wed Jan 12, 2005 7:14 pm
Re: Super Probotector
Bored now...silver- wrote:well, whether it's a konami code or not, it does truly exist. i will check with my brother today and tell him to ask around his friends and see if anyone remembers.Gil_Hamilton wrote:I truly suspect that there is no Konami-created "code" in the final game, and any reports to the contrary are mere myth. The fact that you've been searching for a year and haven't found evidence of any sort of Code by Konami indicates as much. Surely if Konami HAD included a Code, you would've discovered it by now, so there must not be any sort of Konami Code.silver- wrote:ahhhh i cant help it, this is driving me crazy everyday..
isnt there anything else you guys can check? :/
cant we contact the designers of the game or something? :>
(sorry for reviving old thread =D)
and about kingmike's post, was that the japanese rom he checked?
It's not A Konami code, it's THE Konami Code. Up up down down left right left right B A Start.
Sheesh.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: Super Probotector
thou shalt not flay the clueless one..?Gil_Hamilton wrote:Bored now...
Why yes, my shift key *IS* broken.
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- ZSNES Shake Shake Prinny
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Re: Super Probotector
Start merely starts (or un-pauses) the game, not part of the code.Gil_Hamilton wrote:It's not A Konami code, it's THE Konami Code. Up up down down left right left right B A Start.
Sheesh.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)