Go you.Gil_Hamilton wrote:I accidentally the whole main heroine.
Got myself some time to climb the shit outta fucking blocks in hard modo. GOLD EVERYWHERE
Moderator: General Mods
Go you.Gil_Hamilton wrote:I accidentally the whole main heroine.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Why... why would you take a perfectly functional sentence with a clear meaning and then mangle it to make it fit a moronic internet trend?grinvader wrote:Go you.Gil_Hamilton wrote:I accidentally the whole main heroine.
Got myself some time to climb the shit outta fucking blocks in hard modo. GOLD EVERYWHERE
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Only the empireo left. That's one missing golds out of 27.Agozer wrote:P.S. Not enough golds
For my daily lulz dose. Unilateral damage is unfortunately unavoidable.Gil_Hamilton wrote:Why... why would you take a perfectly functional sentence with a clear meaning and then mangle it to make it fit a moronic internet trend?
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
All your laughs are belong to us.grinvader wrote:Only the empireo left. That's one missing golds out of 27.Agozer wrote:P.S. Not enough golds
For my daily lulz dose. Unilateral damage is unfortunately unavoidable.Gil_Hamilton wrote:Why... why would you take a perfectly functional sentence with a clear meaning and then mangle it to make it fit a moronic internet trend?
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
The first still beats both of them by a handful orders of magnitudes, really. Personally I find SGnG easier than GnG, but that's only because I played the shit out of it.Yuber wrote:Looks even harder than the original arcade Ghouls
Basically you want to entirely change your playstyle. Playing SGnG 'right' ends up way different than GnG. Style includes weaponry choice as well as positioning.Not being able to shoot up and down will be a bitch too.
It's mister red arremer ace to you kiddo ;pflying speedofag gargoyles
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
I posted the full story here:blackmyst wrote:What happened with it?Neo Kaiser wrote:White Knight Chronicles II - Fuck D3 Publisher forever for abandoning this game in less than a year and leaving all our quests locked on the disc with a incomplete translation.
I feel obligated to point out that we're only just out of the infancy of polygon graphics, as far as home use is concerned.Yuber wrote:The various mode 7 effects still look pretty cool today; sprites just age a lot better than polygons in general if they're well designed and animated.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Please don't use the Wikipedia generations. They're terrible, and grossly misrepresent the actual history, capabilities, and release dates of many systems. Hell, I've seen the same hardware filed into two generations before. Where a given device winds up has more to do with the whim of the editors than any real basis in fact.Yuber wrote:My first game was SMB for the NES, so I'm not old enough to have grown up with 1st-2nd gen consoles.
Not... really. Again, Wikipedia's generations are terrible.if you compare the generations from which sprites first appeared and polygons became standard, I'd say polygonal graphics are in between the NES/SMS and SNES/Genesis like you said technically just going by the number of generations.
Seventh generation... so you mean the SNES, Genesis, NeoGeo, and TurboGrafX?The leap to HD with the 7th gen has been quite a gargantuan leap though superficially speaking.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
I figure it's because with so few players it becomes very easy to say "why on Earth would I buy a Gamestation when the Neptunia does everything better?"grinvader wrote:Lockstep probably happens because customers are dumb and executives are number-whores, alongside a couple bad historical examples *cough*dreamcast*cough*.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Most likely. Wikipedia is a plague upon humanity.Yuber wrote:Gil, I went with my own memory and some youtube videos I watched a couple years ago on gaming history, but I guess those videos sourced Wikipedia or something similar.
In other words, you have absolutely no interest in or knowledge of the history of the media.I'm more of a specialist on individual games than gaming history as a whole, so I'm sure I made several errors in that post but oh well. I'm 28 so I'm too young to have any emotional connection(to cement the memories) to the birth of gaming itself.
It was very easy to do 3D graphics with a vector display due to the way they operate, but there were games with 3D effects almost from the very beginning. The first one I'm aware of is 1976's Night Driver, but I know better than to swear that's the first.Weren't vector graphics kind of the first breaths of 3d?
repetitive rant about how games have been ruined forever
Not at all. There were several things that lead to the 83 crash, some of which have parallels today(a general recession reducing disposable income, major companies with excesses of arrogance), but there's significant differences that make a total crash completely impossible.Gil, you seem to have quite an extensive knowledge of gaming history, and I'm just curious if you think a gaming crash is coming soon. I'm no expert on the 83 crash since I wasn't even alive, but don't you see a few similarities at least when it comes to the market being over-saturated with generic shit for the most part?
And really, you don't need to work this into every post you make, much less twice in the same post.Rant about new games sucking again.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
youngin. i was just old enough to appreciate how awesome Pac-Man was on our Atari 400 (i was 4).Gil_Hamilton wrote:Also, I was TWO in 1983. My knowledge of gaming history comes from passion and research, not because I lived the dream.
Hush up, grampa!odditude wrote:youngin. i was just old enough to appreciate how awesome Pac-Man was on our Atari 400 (i was 4).Gil_Hamilton wrote:Also, I was TWO in 1983. My knowledge of gaming history comes from passion and research, not because I lived the dream.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
I just find that hilarious. What kind of moron would make that claim? At the very least the fact that there is a 2 on the end of it should be a big hint to even a total dumbass that there was a game that proceeded it.Gil_Hamilton wrote: We credit Capcom with inventing the fighting game with Street Fighter 2.