Bahamut Lagoon Graphical Glitch?
Moderator: ZSNES Mods
Bahamut Lagoon Graphical Glitch?
I've been playing Bahamut Lagoon on Zsnes recently, using DeJap's latest patch. Anyways, sometimes during battle, the graphics will get all messed up. Reloading the ROM fixes the problem until it happens again. It seems to happen randomly, but has been happening more often.
Here's my ROM info and a screenshot of what it looks like. I'm also using the Feb 10th WIP. This bug doesn't seem to occur in 1.42 as far as I've seen.
File: Bahamut Lagoon Header: Yes
BAHAMUT LAGOON ENG V TYPE:NORMAL
INTERLEAVED:No BANK:HI CHKSUM:OK
VIDEO:NTSC CRC32:48922837
Here's my ROM info and a screenshot of what it looks like. I'm also using the Feb 10th WIP. This bug doesn't seem to occur in 1.42 as far as I've seen.
File: Bahamut Lagoon Header: Yes
BAHAMUT LAGOON ENG V TYPE:NORMAL
INTERLEAVED:No BANK:HI CHKSUM:OK
VIDEO:NTSC CRC32:48922837
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- ZSNES Developer
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Please post info for the unpatched ROM.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- Devil's Advocate
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- ZSNES Developer
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Are you using the copier or emulator patch?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- ZSNES Developer
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The ROM is fine, try the copier patch.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
Ah yes, that's it kevman.
Well I played through a level of Granbelos Fortress where it has happened to me before and it didn't happen.:p This time I played with the Japanese ROM. Like I said, it doesn't always happen every battle. Sometime it doesn't happen for a few battles. I think it may be triggered my something like kevman said, but damned if I know what it is!
I can tell you that it happened a LOT on Persona's Ship in Chapter 12 - The Spy Operation. Maybe 7 or 8 times before I finished the battle. That is where I took the screenshot. Unfortunately I am now saved in Chapter 13, and I cannot do the Chapter 12 battle again.
Next time it occurs, I'll make a save-state immediately and post it.
Well I played through a level of Granbelos Fortress where it has happened to me before and it didn't happen.:p This time I played with the Japanese ROM. Like I said, it doesn't always happen every battle. Sometime it doesn't happen for a few battles. I think it may be triggered my something like kevman said, but damned if I know what it is!
I can tell you that it happened a LOT on Persona's Ship in Chapter 12 - The Spy Operation. Maybe 7 or 8 times before I finished the battle. That is where I took the screenshot. Unfortunately I am now saved in Chapter 13, and I cannot do the Chapter 12 battle again.
Next time it occurs, I'll make a save-state immediately and post it.
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- ZSNES Developer
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Also rewind immediatly after and make a save state of that too.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
E-Mail it to ipher1@gmail.com if possible.Esturk wrote:I've got a save-state of the glitching in action. The only problem is that there's nowhere to upload it here on the board.
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
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- ZSNES Shake Shake Prinny
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I also remember experiencing this a LOT (like 15 times per map). But that's only because I rewinded to before the bug and moved elsewhere to 'cancel' the bug.
It's like the 'luck manipulation' in re-records. Slight changes in input make the emulation go different ways.
But it usually came back after a few turns. This information might help...
It's like the 'luck manipulation' in re-records. Slight changes in input make the emulation go different ways.
But it usually came back after a few turns. This information might help...
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