Delay srm write from zst
Moderator: ZSNES Mods
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Delay srm write from zst
Not a bug, but a request to alter a new feature. Is it possible to change the way that save state .srms get loaded? Just now I lost several hours of gameplay by accidentally loading in a save state that overwrote all of my new saves, since I thought I'd left off with a state. Would it be possible to not overwrite the old save until the game tries to, or be able to swap saves, or something like that? Or what else would be a good solution?
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- ZSNES Shake Shake Prinny
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Several games requires it to be on for states to work properly - so it has to be ON by default, or many many people will complain.
Besides zsnes is the only emulator I know that allows srm not to be systematically overwritten through an option, so USE IT.
As in, ''you can only blame yourself".
Besides zsnes is the only emulator I know that allows srm not to be systematically overwritten through an option, so USE IT.
As in, ''you can only blame yourself".
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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