BG1 Layer Disabled?
Moderator: ZSNES Mods
BG1 Layer Disabled?
This may be a common bug, but I searched around and didn't really find anything helpful. Every time I try to play Megaman X2 or X3, at some point in the first level, all the platforms I need to see disappear and text on the screen says "BG 1 Layer disabled". Does anyone know how to go about resolving this, or are the roms faulty? Thanks in advance.
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
I have been curious about this for a while.Make sure you double check what you've mapped for your input keys (Config->Input), and cross reference Misc->Misc Keys.
I know the BG disable keys were originally added back when SNES layer priorities were unknown, and they were needed to play games like FF5. But why are they still so prominent and bound to 1-5 by default today?
The only non-developer use I can think of for them would be cheating in FF4-6 to find hidden paths. Definitely still cool to have them, but maybe they should be left unmapped by default?
BLASPHEMY.byuu wrote:I have been curious about this for a while.Make sure you double check what you've mapped for your input keys (Config->Input), and cross reference Misc->Misc Keys.
I know the BG disable keys were originally added back when SNES layer priorities were unknown, and they were needed to play games like FF5. But why are they still so prominent and bound to 1-5 by default today?
The only non-developer use I can think of for them would be cheating in FF4-6 to find hidden paths. Definitely still cool to have them, but maybe they should be left unmapped by default?
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
I'd rather you keep your opinion on GUI defaults to your own emu
or release BZSNES, with super duper cfg.psr update
whatever
i'm only slightly irritated, if your detector is borken
or release BZSNES, with super duper cfg.psr update
whatever
i'm only slightly irritated, if your detector is borken
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- Seen it all
- Posts: 2302
- Joined: Mon Jan 03, 2005 5:04 pm
- Location: Germany
- Contact:
An elegant shortcut from a darker time, when cries of "Why is there a layer of fog blocking my view?" abounded.byuu wrote:I know the BG disable keys were originally added back when SNES layer priorities were unknown, and they were needed to play games like FF5. But why are they still so prominent and bound to 1-5 by default today?
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
-
- Lurker
- Posts: 102
- Joined: Sat Feb 25, 2006 7:47 pm
- Contact:
-
- Seen it all
- Posts: 2302
- Joined: Mon Jan 03, 2005 5:04 pm
- Location: Germany
- Contact:
Yeah, but it gives the impression that there are only 5 graphics layers, while in reality there can be up to 12.
*points to sig*
*points to sig*
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
I was just offering a suggestion. I understand we don't get along, but it would be nice if we could at least be polite to one another.I'd rather you keep your opinion on GUI defaults to your own emu
In fairness, dividing them into four BGs + one sprite layer is pretty fair. Even with different priorities, you have to share the tilemap, scrolling registers, etc.Yeah, but it gives the impression that there are only 5 graphics layers, while in reality there can be up to 12.
But yes, definitely everyone check out vSNES :D
Invaluable debugging tool, that.