After the intro stage in Megaman X1, the health power-ups dropped by enemies disappear as soon as they touch the ground, but not the weapon energy power-ups, enemies respawn faster, and in Chill Penguin's stage when I shoot the object shown in the picture, the game ends the level and brings me to the "Get Weapon" screen and acts as if I had beaten Chill Penquin, and then it returns me back to the intro stage either with the dash legs and Chill Penquin's weapon, or just nothing at all.
I'm using ZSNES 1.51 on Windows 7 if that helps.
Is this just some anti-piracy thing, or is it something with ZSNES?
grinvader wrote:
Both. ZSNES doesn't emulate enough to play the r1.0 of megaman X properly. Use r1.1 (that one uses a mirroring protection, which zsnes handles).
Thanks man. Version 1.1 works perfectly, but I could've sworn I tried it some other time and it had the same problem as version 1.0.
grinvader wrote:
Both. ZSNES doesn't emulate enough to play the r1.0 of megaman X properly. Use r1.1 (that one uses a mirroring protection, which zsnes handles).
Thanks man. Version 1.1 works perfectly, but I could've sworn I tried it some other time and it had the same problem as version 1.0.
1.1 has had bugs in the past.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
A slightly related question about 1.0 and 1.1 of Mega Man X: are there any Game Genie codes available for the 1.1 cart?
All of the PAR and Genie cheats I've found online have been for 1.0, but none of these work in 1.1 (I guess the addresses were changed for everything?).