Click enters GUI, but not game

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Sunshine
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Click enters GUI, but not game

Post by Sunshine »

Hello, new here, blablabla... 8)

This is really a minor problem, hehe, but it kinda bothers me.

I had 1.36 until a few seconds ago and one thing I liked was the "Click enters GUI". Automatically after I right-click it enters the GUI and I can change my settings, still holding the gamepad in my left hand.

Changed to 1.42 and it works fine entering GUI, but whereas I could click back to the game in the earlier version i cannot now. Not a big issue, but it would be nice if you could get it working till next major release.

Sorry if I'm picky, otherwise the emus working perfect for me. Great work as usual.
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Clements
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Post by Clements »

Right-clicking in and out of the game works for me, have you tried using the latest WIP version from ipher's site?
Sunshine
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Post by Sunshine »

No, haven't tried it. Sorry I'm a noob, what's WIP and what's the adress to the site?

Edit: Aah, you hade it linked, tnx.
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creaothceann
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Post by creaothceann »

WIP version = Work In Progress version
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Post by Sunshine »

I've learned something new! Huzzah! :D

Tested those builds but it didn't work, also crashed sometimes and freezed a few seconds in menues. Ah well, I'll just have to wait for the next release...
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CharlieF
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Post by CharlieF »

Huh, I don't get it. I just tried 1.26, 1.42, and the WIP, and I can right click out, but not right click back in. Am I missing something?
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Post by Noxious Ninja »

Let me guess: you guys are running ZSNES in windowed mode, aren't you?
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Post by Jipcy »

Or you could have forgotten to delete your config files between version changes. Or, just install each different version in a different folder.
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Sunshine
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Post by Sunshine »

Noxious Ninja wrote:Let me guess: you guys are running ZSNES in windowed mode, aren't you?
Yes, that's true. Guess it's got something to do with right-click being used to move the Zsnes-window i windowed mode?

I use windowed mode + MSN to chat since I use a swedish keyboard which doesn't have the same layout as the english, which Zsnes uses = problems writing). Hmm, a bit of a detour of the topic...

Also, I did delete the config file. Wierd.
CharlieF wrote:Huh, I don't get it. I just tried 1.26, 1.42, and the WIP, and I can right click out, but not right click back in. Am I missing something?
Yup, my problem too. But it worked in 1.36.

Can't perhaps right double-click be the way back to the game? Or maybe just take away the move window function with right click since you can move the window by pulling/grabbing the title?
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Post by Clements »

In Windowed mode it doesn't work, it only works in fullscreen.
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Post by washuu108 »

Thought this would be a nice, relatively easy way to get a little familiar with the ZSNES source, and if at least one person will use it, why not?

http://www.geocities.com/washuu108/zsnes.patch.txt

Gives the option to have the fullscreen right-click behavior in windowed mode. The current dragging behavior is the default. Only for the Win port since I'm not even sure if the SDL port has this behavior, and I'd have no way to test it. Did I miss anything in my changes?
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Post by Sunshine »

Aww, too bad I can't program (studied a few months but that was just ADA). Anyone nice who might wanna compile the 1.42 version with those lines of code? :D
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Post by Jipcy »

washuu108 wrote:Thought this would be a nice, relatively easy way to get a little familiar with the ZSNES source, and if at least one person will use it, why not?

http://www.geocities.com/washuu108/zsnes.patch.txt

Gives the option to have the fullscreen right-click behavior in windowed mode. The current dragging behavior is the default. Only for the Win port since I'm not even sure if the SDL port has this behavior, and I'd have no way to test it. Did I miss anything in my changes?
Perhaps a developer can commit it to CVS, and also possibly make it an option to choose between the two behaviors.

If/when a developer commits it to CVS, I'll compile an executable for you.
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Post by Noxious Ninja »

washuu108 wrote:Thought this would be a nice, relatively easy way to get a little familiar with the ZSNES source, and if at least one person will use it, why not?

http://www.geocities.com/washuu108/zsnes.patch.txt

Gives the option to have the fullscreen right-click behavior in windowed mode. The current dragging behavior is the default. Only for the Win port since I'm not even sure if the SDL port has this behavior, and I'd have no way to test it. Did I miss anything in my changes?
*waits for Nach, grin, or ipher*

Still, if a complete newbie to the ZSNES GUI code can modify it, I guess it means ipher's been doing his job. :D
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washuu108
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Post by washuu108 »

http://www.geocities.com/washuu108/zsnesw.zip

Edit: Was on my way to work earlier, didn't have time to say anything or even test that. (Build+upx finished pretty much as I was out the door)
Noxious Ninja wrote:Still, if a complete newbie to the ZSNES GUI code can modify it, I guess it means ipher's been doing his job. :D
Nach too, I imagine I'd have to fiddle around with things a lot more a month ago, before parsegen.
bitcopy wrote:Perhaps a developer can commit it to CVS, and also possibly make it an option to choose between the two behaviors.

If/when a developer commits it to CVS, I'll compile an executable for you.
Already had it as an option. (GUI Optns, Click Moves GUI)

Edit2: Missed guimouse.inc in the patchfile earlier so you could only toggle it by the keyboard shortcut, now corrected.
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Post by Sunshine »

Wow thanks! :D

But I kinda miss the GUI menues from the 1.42 version. Sorry if I'm picky, isn't there a way just to add that option without changing the Misc. menu?
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Post by snkcube »

Sunshine wrote:Wow thanks! :D

But I kinda miss the GUI menues from the 1.42 version. Sorry if I'm picky, isn't there a way just to add that option without changing the Misc. menu?
The Misc. menu you see now is probably what will be in 1.43.
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Sunshine
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Post by Sunshine »

Sounds good, can't wait for next release. :)
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